| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The world of faerie is far more potent than the corporeal world. Simply bringing some of this world into our own can have violent results. This is well-understood by the elves, although rarely used with malicious intent; doing so is no easy task, and is a very ill-regarded use of their strength.
Those able to do so are roughly titled as 'sorceresses' by other races; and certainly are capable of acting the part.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
| Advances from: | Elvish Shaman |
|---|---|
| Advances to: | Elvish Enchantress |
| Cost: | 34 |
| HP: | 41 |
| Movement: | 5 |
| XP: | 100 |
| Level: | 2 |
| Alignment: | neutral |
| ID | Elvish Sorceress |
| Abilities: |
![]() | staff impact | 4 - 2 melee | |
![]() | entangle impact | 4 - 3 ranged | slows |
![]() | faerie fire arcane | 7 - 4 ranged | magical |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 0% |
| impact | 0% |
| fire | 0% |
| cold | 0% |
| arcane | 0% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Aldeias: | 1 | 60% |
| Cancelar | 3 | 30% |
| Cave Wall | 99 | 30% |
| Chasm | 99 | 20% |
| Continental | 2 | 30% |
| Deep Water | 99 | 20% |
| Forest | 1 | 70% |
| Hills | 2 | 50% |
| Ilha | 1 | 40% |
| Mountains | 3 | 60% |
| Mushroom Grove | 2 | 50% |
| Shallow Water | 3 | 20% |
| Swamp | 2 | 30% |
| não | 2 | 30% |