| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a place he is not truly a part of. With elves, this is quite reversed. Any elf that studies the lore of the woods becomes a fitting master of them. This, combined with a considerable skill at archery and swordsmanship, is very useful in warfare.
Special Notes: In woodlands, this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.
| Advances from: | Elvish Archer |
|---|---|
| Advances to: | Elvish Avenger |
| Cost: | 41 |
| HP: | 42 |
| Movement: | 6 |
| XP: | 90 |
| Level: | 2 |
| Alignment: | neutral |
| ID | Elvish Ranger |
| Abilities: | ambush |
![]() | sword blade | 7 - 3 melee | |
![]() | bow pierce | 7 - 4 ranged |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 0% |
| impact | 0% |
| fire | 0% |
| cold | 0% |
| arcane | -10% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Aldeias: | 1 | 60% |
| Cancelar | 3 | 30% |
| Cave Wall | 99 | 30% |
| Chasm | 99 | 20% |
| Continental | 2 | 40% |
| Deep Water | 99 | 20% |
| Forest | 1 | 70% |
| Hills | 2 | 50% |
| Ilha | 1 | 40% |
| Mountains | 2 | 60% |
| Mushroom Grove | 2 | 50% |
| Shallow Water | 2 | 30% |
| Swamp | 2 | 40% |
| não | 2 | 30% |