| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Some of the most powerful and experienced Marauders choose not to take on the responsibilities of being a Marauder Lord, and instead choose to be the first to land and plunge into battle. They wield a torch in battle, and, as a symbol of their status in Marauder society, are always given the right to burn away the first civilized building during raids. Their strength and fury in battle is a constant source of tales throughtout the land, and even the most skilled warriors can not stand in their way for long.
| Advances from: | Pillager |
|---|---|
| Advances to: | |
| Cost: | 90 |
| HP: | 62 |
| Movement: | 6 |
| XP: | 100 |
| Level: | 3 |
| Alignment: | chaotic |
| ID | Marauder Scorcher |
| Abilities: |
![]() | sword blade | 12 - 4 melee | |
![]() | torch fire | 15 - 2 melee |
| Resistances: | |
|---|---|
| blade | 10% |
| pierce | -10% |
| impact | -10% |
| fire | 0% |
| cold | 20% |
| arcane | 0% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 1 | 20% |
| Cave Wall | 100 | 100% |
| Chasm | 100 | 100% |
| Deep Water | 100 | 20% |
| Forest | 1 | 50% |
| Grassland | 1 | 40% |
| Hills | 1 | 60% |
| Mountains | 2 | 60% |
| Mushroom Grove | 3 | 30% |
| Sand | 1 | 40% |
| Shallow Water | 2 | 30% |
| Snow | 2 | 50% |
| Swamp | 3 | 30% |
| Village | 1 | 60% |