| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Master of Water cures friendly units, regenerates himself and moves freely in water. He can slow enemies.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
| Advances from: | Mage of water |
|---|---|
| Advances to: | |
| Cost: | 48 |
| HP: | 58 |
| Movement: | 6 |
| XP: | 100 |
| Level: | 3 |
| Alignment: | neutral |
| ID | I8 enlightened_master_of_water |
| Abilities: | cures, heals +8, regenerates |
![]() | frozen fist cold | 8 - 2 melee | slows |
![]() | iceball impact | 7 - 3 ranged | magical slows |
| Resistances: | |
|---|---|
| blade | 100% |
| pierce | 100% |
| impact | 100% |
| fire | 100% |
| cold | 100% |
| arcane | 100% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | - | 100% |
| Cave Wall | - | 100% |
| Chasm | - | 100% |
| Deep Water | 1 | 60% |
| Forest | - | 100% |
| Grassland | - | 100% |
| Hills | - | 100% |
| Mountains | - | 100% |
| Mushroom Grove | - | 100% |
| Sand | - | 100% |
| Shallow Water | 1 | 60% |
| Snow | - | 100% |
| Swamp | - | 100% |
| Village | - | 100% |