| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoA EoAR EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Magi, who chose a path of water, don't use their power for killing. Instead of this theythey heal wounds of their teammates. It can also slow enemy units. Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
| Advances from: | Elementalist |
|---|---|
| Advances to: | Master of Water |
| Cost: | 28 |
| HP: | 42 |
| Movement: | 6 |
| XP: | 85 |
| Level: | 2 |
| Alignment: | neutral |
| ID | I8 enlightened-mage-of-water |
| Abilities: | heals +4 |
![]() | staff impact | 6 - 2 melee | |
![]() | waterspray impact | 6 - 3 ranged | magical |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 0% |
| impact | 0% |
| fire | 0% |
| cold | 0% |
| arcane | 20% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 2 | 40% |
| Cave Wall | 99 | 40% |
| Chasm | 99 | 20% |
| Deep Water | 1 | 60% |
| Forest | 2 | 50% |
| Grassland | 1 | 40% |
| Hills | 2 | 50% |
| Mountains | 3 | 60% |
| Mushroom Grove | 2 | 50% |
| Sand | 2 | 30% |
| Shallow Water | 1 | 60% |
| Snow | 3 | 20% |
| Swamp | 3 | 20% |
| Village | 1 | 60% |