| 캠페인 |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH GW 기 - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| 언어 |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.특수 Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
| Advances from: | 홀스맨 |
|---|---|
| Advances to: | 패러딘 그랜드 나이트 |
| 이동력: | 40 |
| 체력: | 58 |
| 이동력: | 8 |
| 경험치: | 120 |
| 레벨: | 2 |
| Alignment: | 질서 |
| ID | Knight |
| Abilities: |
![]() | 소드 블레이드 | 8 - 4 밀리 | |
![]() | 랜스 관통 | 14 - 2 밀리 | 돌격 |
| 저항력 | |
|---|---|
| 블레이드 | 20% |
| 관통 | -20% |
| 충격 | 30% |
| 불 | 0% |
| 얼음 | 0% |
| 레인지 | 20% |
| 지형 | 이동력 | 방어 |
|---|---|---|
| 깊은 물 | 99 | 20% |
| 눈 | 2 | 30% |
| 늪 | 4 | 20% |
| 동굴 | 4 | 20% |
| 동굴 벽 | 99 | 20% |
| 마을 | 1 | 40% |
| 모래 | 2 | 30% |
| 버섯 동굴 | 4 | 20% |
| 산 | 99 | 20% |
| 숲 | 3 | 30% |
| 얕은 물 | 4 | 20% |
| 언덕 | 2 | 40% |
| 초원 | 1 | 40% |
| 협곡 | 99 | 20% |