| Campagna |
|---|
| IE IFdON THoT LAdW LGDS RdDF SiSR DID LEAT Libertà RdN UIO SdF |
| Era |
| Ede Ep Gg - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Any Steppe Orcs wishing to lead their comrades must first show their worth in battle. Spearheads lead the charge into the enemy, seeking to crash a hole in the battle lines of the foe. It is a dangerous profession to say the least. Their eagerness to impress frequently results in a sticky end. Their crude but often effective tactics are complemented by equally crude but effective weapons. A weight attached to a chain makes a perfectly servicable flail.
Note speciali: The dread attack of this unit, when used offensively scare the defender, lowering the damage of his retaliation.
| Avanza da: | |
|---|---|
| Avanza come: | Steppe Juggernaut Steppe Vanguard |
| Costo: | 20 |
| PF: | 38 |
| Movimento: | 5 |
| PE: | 40 |
| Level: | 1 |
| Allineamento: | caotico |
| ID | Steppe Spearhead |
| Abilità: |
![]() | flail impatto | 10 - 2 ravvicinato | dread |
| Resistenze: | |
|---|---|
| lama | 0% |
| perfora | 0% |
| impatto | 0% |
| fuoco | -20% |
| freddo | 20% |
| esoterico | 0% |
| Terreno | Costo di movimento | Difesa |
|---|---|---|
| Abisso | 99 | 20% |
| Acque basse | 3 | 20% |
| Acque profonde | 99 | 20% |
| Campo di funghi | 3 | 40% |
| Caverna | 2 | 40% |
| Colline | 2 | 50% |
| Foresta | 2 | 60% |
| Montagne | 3 | 50% |
| Neve | 1 | 40% |
| Palude | 3 | 30% |
| Parete di caverna | 99 | 90% |
| Prateria | 1 | 40% |
| Sabbia | 2 | 30% |
| Villaggio | 1 | 60% |