| Campagna |
|---|
| IE IFdON THoT LAdW LGDS RdDF SiSR DID LEAT Libertà RdN UIO SdF |
| Era |
| Ede Ep Gg - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Learning how to properly and effectively wield a kusarigama is pure drudgery; however that does not stop those eager to eventually gain the power and skill of a master. Since slayers are still learning how to have near-perfect control of their weapon they choose not to use poison like the executioners do. Slayers are not quite masters yet; however they are still quite skilled with their kusarigamas; therefore, slayers are not to be underestimated..
Note speciali: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn.Questa unità è in grado di rallentare i suoi nemici, dimezzando il loro movimento e i danni dei loro attacchi fino alla fine del turno.
| Avanza da: | Cutthroat |
|---|---|
| Avanza come: | Executioner |
| Costo: | 38 |
| PF: | 50 |
| Movimento: | 4 |
| PE: | 83 |
| Level: | 2 |
| Allineamento: | caotico |
| ID | Minotaur Slayer |
| Abilità: | divine health |
![]() | kusarigama lama | 7 - 4 ravvicinato | |
![]() | kusarigama impatto | 8 - 2 a distanza | rallenta |
| Resistenze: | |
|---|---|
| lama | 0% |
| perfora | 10% |
| impatto | 10% |
| fuoco | -10% |
| freddo | 10% |
| esoterico | -30% |
| Terreno | Costo di movimento | Difesa |
|---|---|---|
| Abisso | 99 | 20% |
| Acque basse | 3 | 20% |
| Acque profonde | 99 | 10% |
| Campo di funghi | 2 | 40% |
| Caverna | 1 | 40% |
| Colline | 1 | 40% |
| Foresta | 1 | 50% |
| Montagne | 1 | 50% |
| Neve | 2 | 20% |
| Palude | 3 | 20% |
| Parete di caverna | 99 | 20% |
| Prateria | 1 | 30% |
| Sabbia | 2 | 30% |
| Villaggio | 1 | 50% |