| Campagna |
|---|
| IE IFdON THoT LAdW LGDS RdDF SiSR DID LEAT Libertà RdN UIO SdF |
| Era |
| Ede Ep Gg - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Some of the most powerful and experienced Marauders choose not to take on the responsibilities of being a Marauder Lord, and instead choose to be the first to land and plunge into battle. They wield a torch in battle, and, as a symbol of their status in Marauder society, are always given the right to burn away the first civilized building during raids. Their strength and fury in battle is a constant source of tales throughtout the land, and even the most skilled warriors can not stand in their way for long.
| Avanza da: | Pillager |
|---|---|
| Avanza come: | |
| Costo: | 90 |
| PF: | 62 |
| Movimento: | 6 |
| PE: | 100 |
| Level: | 3 |
| Allineamento: | caotico |
| ID | Marauder Scorcher |
| Abilità: |
![]() | sword lama | 12 - 4 ravvicinato | |
![]() | torch fuoco | 15 - 2 ravvicinato |
| Resistenze: | |
|---|---|
| lama | 10% |
| perfora | -10% |
| impatto | -10% |
| fuoco | 0% |
| freddo | 20% |
| esoterico | 0% |
| Terreno | Costo di movimento | Difesa |
|---|---|---|
| Abisso | 100 | 100% |
| Acque basse | 2 | 30% |
| Acque profonde | 100 | 20% |
| Campo di funghi | 3 | 30% |
| Caverna | 1 | 20% |
| Colline | 1 | 60% |
| Foresta | 1 | 50% |
| Montagne | 2 | 60% |
| Neve | 2 | 50% |
| Palude | 3 | 30% |
| Parete di caverna | 100 | 100% |
| Prateria | 1 | 40% |
| Sabbia | 1 | 40% |
| Villaggio | 1 | 60% |