| Campagna |
|---|
| IE IFdON THoT LAdW LGDS RdDF SiSR DID LEAT Libertà RdN UIO SdF |
| Era |
| Ede Ep Gg - AOL A-A BRE D+S EoA EoAR EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Lingua |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
For as long as anyone can remember, the members of the various 'guilds' of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little purpose in a 'fair fight'. Special Notes: Se c'è un'unità nemica di quella bersaglio sul lato opposto del bersaglio, questa unità può attaccarla alle spalle, infliggendo il doppie dei danni, strisciando dietro il nemico.
| Avanza da: | |
|---|---|
| Avanza come: | Furfante |
| Costo: | 18 |
| PF: | 24 |
| Movimento: | 6 |
| PE: | 28 |
| Livello: | 1 |
| Allineamento: | caotico |
| ID | EOA Thief |
| Abilità: |
![]() | None lama | 4 - 3 ravvicinato | attacco alle spalle |
| Resistenze: | |
|---|---|
| lama | -30% |
| perfora | -20% |
| impatto | -20% |
| fuoco | 0% |
| freddo | 0% |
| esoterico | 20% |
| Terreno | Costo di movimento | Difesa |
|---|---|---|
| Abisso | 99 | 20% |
| Acque basse | 2 | 40% |
| Acque profonde | 99 | 30% |
| Campo di funghi | 2 | 70% |
| Caverna | 2 | 50% |
| Colline | 2 | 70% |
| Foresta | 2 | 70% |
| Montagne | 3 | 70% |
| Neve | 2 | 40% |
| Palude | 2 | 40% |
| Parete di caverna | 99 | 50% |
| Prateria | 1 | 60% |
| Sabbia | 2 | 40% |
| Villaggio | 1 | 70% |