| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are smaller and much weaker than their orcish kin, and are often tasked to the most dangerous and unwanted parts of a fight. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.
Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down.
| Advances from: | |
|---|---|
| Advances to: | Goblin Knight Goblin Pillager |
| Cost: | 17 |
| HP: | 32 |
| Pomicanje: | 8 |
| XP: | 30 |
| Level: | 1 |
| Alignment: | chaotic |
| ID | Wolf Rider |
| Abilities: |
![]() | fangs blade | 5 - 3 melee |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 0% |
| impact | 0% |
| fire | 0% |
| cold | 0% |
| arcane | 0% |
| Terrain | Movement Cost | Obrana |
|---|---|---|
| Cave | 2 | 40% |
| Cave Wall | 99 | 40% |
| Chasm | 99 | 20% |
| Deep Water | 99 | 20% |
| Forest | 2 | 50% |
| Grassland | 1 | 40% |
| Hills | 1 | 50% |
| Mountains | 2 | 60% |
| Mushroom Grove | 3 | 40% |
| Sand | 2 | 30% |
| Shallow Water | 3 | 20% |
| Snow | 3 | 20% |
| Swamp | 3 | 30% |
| Village | 1 | 50% |