| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Any Steppe Orcs wishing to lead their comrades must first show their worth in battle. Spearheads lead the charge into the enemy, seeking to crash a hole in the battle lines of the foe. It is a dangerous profession to say the least. Their eagerness to impress frequently results in a sticky end. Their crude but often effective tactics are complemented by equally crude but effective weapons. A weight attached to a chain makes a perfectly servicable flail.
Special Notes: The dread attack of this unit, when used offensively scare the defender, lowering the damage of his retaliation.
| Advances from: | |
|---|---|
| Advances to: | Steppe Juggernaut Steppe Vanguard |
| Cost: | 20 |
| HP: | 38 |
| Movement: | 5 |
| XP: | 40 |
| Level: | 1 |
| Alignment: | chaotic |
| ID | Steppe Spearhead |
| Abilities: |
![]() | flail impact | 10 - 2 melee | dread |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 0% |
| impact | 0% |
| fire | -20% |
| cold | 20% |
| arcane | 0% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 2 | 40% |
| Cave Wall | 99 | 90% |
| Chasm | 99 | 20% |
| Deep Water | 99 | 20% |
| Forest | 2 | 60% |
| Grassland | 1 | 40% |
| Hills | 2 | 50% |
| Mountains | 3 | 50% |
| Mushroom Grove | 3 | 40% |
| Sand | 2 | 30% |
| Shallow Water | 3 | 20% |
| Snow | 1 | 40% |
| Swamp | 3 | 30% |
| Village | 1 | 60% |