| Campagne |
|---|
| EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
| Era |
| Gg Pd Âdh - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Langue |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
A Jarl is the right-hand man of his Marauder Lord, advising him in battle and away from the field and often ruling in his stead when the Lord must be away. If a lord dies heirless, often it is the jarl who takes his place.
Remarques : The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level.
| Évolue à partir de : | Warrior |
|---|---|
| Évolue en : | Lord |
| Coût : | 30 |
| PV : | 48 |
| Mouvement: | 6 |
| XP : | 78 |
| Niveau: | 2 |
| Alignement : | chaotique |
| ID | Marauder Jarl |
| Capacités : | commandement |
![]() | sword tranchant | 12 - 3 corps à corps |
| Résistances : | |
|---|---|
| tranchant | 10% |
| perforant | -10% |
| contondant | -10% |
| feu | 0% |
| froid | 20% |
| sacré | 0% |
| Terrain | Coût des mouvements | Défense |
|---|---|---|
| Abîme | 100 | 100% |
| Caverne | 1 | 20% |
| Collines | 1 | 60% |
| Eau peu profonde | 2 | 30% |
| Eau profonde | 100 | 20% |
| Forêt | 1 | 50% |
| Forêt de champignons | 3 | 30% |
| Marais | 3 | 30% |
| Montagnes | 2 | 60% |
| Mur de caverne | 100 | 100% |
| Neige | 2 | 50% |
| Prairie | 1 | 40% |
| Sable | 1 | 40% |
| Village | 1 | 60% |