| Campagne |
|---|
| EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
| Era |
| Gg Pd Âdh - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Langue |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Experienced in a battle, summoners with 2nd degree are allowed to use basic magic circles like for example magic arrow. It is a fast and precision weapon, very effective against different targets.
Special Notes: Precison: Ranged attack of this unit always has a 70% chance to hit.
| Évolue à partir de : | Summoner |
|---|---|
| Évolue en : | Summoner III Master of Balance Heavy Summoner |
| Coût : | 30 |
| PV : | 50 |
| Mouvement: | 5 |
| XP : | 80 |
| Niveau: | 2 |
| Alignement : | neutre |
| ID | I8 Ak_SummonerII |
| Capacités : |
![]() | scimitar tranchant | 6 - 3 corps à corps | |
![]() | hammer contondant | 9 - 2 corps à corps | |
![]() | magic arrow feu | 9 - 2 à distance | precision |
| Résistances : | |
|---|---|
| tranchant | 100% |
| perforant | 100% |
| contondant | 100% |
| feu | 100% |
| froid | 100% |
| sacré | 100% |
| Terrain | Coût des mouvements | Défense |
|---|---|---|
| Abîme | - | 100% |
| Caverne | - | 100% |
| Collines | - | 100% |
| Eau peu profonde | - | 100% |
| Eau profonde | - | 100% |
| Forêt | - | 100% |
| Forêt de champignons | - | 100% |
| Marais | - | 100% |
| Montagnes | - | 100% |
| Mur de caverne | - | 100% |
| Neige | - | 100% |
| Prairie | - | 100% |
| Sable | - | 100% |
| Village | - | 100% |