| Campagne |
|---|
| EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
| Era |
| Gg Pd Âdh - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Langue |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
TODO
Remarques : This unit can hide in swamps, and remain undetected by its enemies. Enemy units cannot see this unit while it is in a swamp, except if they have units next to it, and any enemy unit that first discovers this unit immediately loses all its remaining movement.
| Évolue à partir de : | |
|---|---|
| Évolue en : | Keeneye |
| Coût : | 15 |
| PV : | 35 |
| Mouvement: | 5 |
| XP : | 30 |
| Niveau: | 1 |
| Alignement : | chaotique |
| ID | Gnoll |
| Capacités : | swamp prowl |
![]() | dague tranchant | 5 - 2 corps à corps | |
![]() | arc perforant | 4 - 4 à distance |
| Résistances : | |
|---|---|
| tranchant | 0% |
| perforant | -10% |
| contondant | 0% |
| feu | -10% |
| froid | 10% |
| sacré | 0% |
| Terrain | Coût des mouvements | Défense |
|---|---|---|
| Abîme | 99 | 30% |
| Caverne | 1 | 50% |
| Collines | 1 | 50% |
| Eau peu profonde | 2 | 20% |
| Eau profonde | 99 | 10% |
| Forêt | 1 | 60% |
| Forêt de champignons | 1 | 60% |
| Marais | 1 | 60% |
| Montagnes | 1 | 50% |
| Mur de caverne | 99 | 30% |
| Neige | 2 | 30% |
| Prairie | 1 | 40% |
| Sable | 2 | 30% |
| Village | 1 | 50% |