| Campagne |
|---|
| EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
| Era |
| Gg Pd Âdh - AOL A-A BRE D+S EoA EoAR EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Langue |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
For as long as anyone can remember, the members of the various 'guilds' of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little purpose in a 'fair fight'. Special Notes: Si un ennemi de la cible se trouve du coté opposé, cette unité peut l'attaquer en la frappant dans le dos et infliger des dégâts doublés en se glissant derrière elle.
| Évolue à partir de : | |
|---|---|
| Évolue en : | Brigand |
| Coût : | 18 |
| PV : | 24 |
| Mouvement: | 6 |
| XP : | 28 |
| Niveau: | 1 |
| Alignement : | chaotique |
| ID | EOA Thief |
| Capacités : |
![]() | None tranchant | 4 - 3 corps à corps | coup dans le dos |
| Résistances : | |
|---|---|
| tranchant | -30% |
| perforant | -20% |
| contondant | -20% |
| feu | 0% |
| froid | 0% |
| sacré | 20% |
| Terrain | Coût des mouvements | Défense |
|---|---|---|
| Abîme | 99 | 20% |
| Caverne | 2 | 50% |
| Collines | 2 | 70% |
| Eau peu profonde | 2 | 40% |
| Eau profonde | 99 | 30% |
| Forêt | 2 | 70% |
| Forêt de champignons | 2 | 70% |
| Marais | 2 | 40% |
| Montagnes | 3 | 70% |
| Mur de caverne | 99 | 50% |
| Neige | 2 | 40% |
| Prairie | 1 | 60% |
| Sable | 2 | 40% |
| Village | 1 | 70% |