| Campaña |
|---|
| IdE HdO EMdT EDdW LGdS UCsDH BlSA DalO HaT Libertad ERdN UIdO CdF |
| Era |
| GW Ledlh Pd - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and sabre, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They take relish in dancing circles around troops like heavy infantry, mocking the weight of their full armor.
Notas Especiales: La habilidad para escabullirse de esta unidad le permite ignorar las zonas de control del enemigo, pudiendo así moverse libremente entre ellos.
| Procede de: | |
|---|---|
| Se convierte en: | Duelista |
| Coste: | 16 |
| PV: | 28 |
| Movimiento: | 6 |
| PX: | 42 |
| Level: | 1 |
| Alineamiento: | legal |
| ID | Fencer |
| Habilidades: | hostigador |
![]() | sabre de corte | 4 - 4 cuerpo a cuerpo |
| Resistencias: | |
|---|---|
| de corte | -30% |
| de penetración | -20% |
| de impacto | -20% |
| de fuego | 0% |
| de frío | 0% |
| arcano | 20% |
| Terreno | Coste de movimiento | Defensa |
|---|---|---|
| Abismo | 99 | 20% |
| Aguas profundas | 99 | 30% |
| Aguas someras | 2 | 40% |
| Aldea | 1 | 70% |
| Arena | 2 | 40% |
| Bosque | 2 | 70% |
| Campo de setas | 2 | 70% |
| Colinas | 2 | 70% |
| Cueva | 2 | 50% |
| Montañas | 3 | 70% |
| Nieve | 2 | 40% |
| Pantano | 2 | 40% |
| Pared de cueva | 99 | 50% |
| Pradera | 1 | 60% |