| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblinoids as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses.
| Advances from: | |
|---|---|
| Advances to: | |
| Cost: | 12 |
| HP: | 31 |
| Movement: | 5 |
| XP: | 150 |
| Level: | 1 |
| Alignment: | chaotic |
| ID | Sea Orc |
| Abilities: |
![]() | sword blade | 5 - 3 melee |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 0% |
| impact | 0% |
| fire | 0% |
| cold | 20% |
| arcane | 0% |
| Terrain | Movement Cost | Defence |
|---|---|---|
| Cave | 3 | 20% |
| Cave Wall | 99 | 20% |
| Chasm | 99 | 20% |
| Deep Water | 1 | 50% |
| Forest | 5 | 30% |
| Grassland | 2 | 30% |
| Hills | 5 | 30% |
| Mountains | 99 | 20% |
| Mushroom Grove | 3 | 20% |
| Sand | 2 | 30% |
| Shallow Water | 1 | 60% |
| Snow | 2 | 30% |
| Swamp | 1 | 60% |
| Village | 1 | 40% |