| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
As the leaders of their armies, Generals are responsible for the protection of large or important areas in the kingdoms to which they have sworn fealty.
Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level.
| Advances from: | Lieutenant |
|---|---|
| Advances to: | Grand Marshal |
| Cost: | 54 |
| HP: | 58 |
| Movement: | 6 |
| XP: | 180 |
| Level: | 3 |
| Alignment: | lawful |
| ID | General |
| Abilities: | leadership |
![]() | sword blade | 9 - 4 melee | |
![]() | crossbow pierce | 7 - 3 ranged |
| Resistances: | |
|---|---|
| blade | 10% |
| pierce | 10% |
| impact | 10% |
| fire | 0% |
| cold | 0% |
| arcane | 20% |
| Terrain | Movement Cost | Defence |
|---|---|---|
| Cave | 2 | 40% |
| Cave Wall | 99 | 40% |
| Chasm | 99 | 20% |
| Deep Water | 99 | 20% |
| Forest | 2 | 50% |
| Grassland | 1 | 40% |
| Hills | 2 | 50% |
| Mountains | 3 | 60% |
| Mushroom Grove | 2 | 50% |
| Sand | 2 | 30% |
| Shallow Water | 3 | 20% |
| Snow | 3 | 20% |
| Swamp | 3 | 20% |
| Village | 1 | 60% |