| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and sabre, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They take relish in dancing circles around troops like heavy infantry, mocking the weight of their full armor.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
| Advances from: | |
|---|---|
| Advances to: | Duellist |
| Cost: | 16 |
| HP: | 28 |
| Movement: | 6 |
| XP: | 42 |
| Level: | 1 |
| Alignment: | lawful |
| ID | Fencer |
| Abilities: | skirmisher |
![]() | sabre blade | 4 - 4 melee |
| Resistances: | |
|---|---|
| blade | -30% |
| pierce | -20% |
| impact | -20% |
| fire | 0% |
| cold | 0% |
| arcane | 20% |
| Terrain | Movement Cost | Defence |
|---|---|---|
| Cave | 2 | 50% |
| Cave Wall | 99 | 50% |
| Chasm | 99 | 20% |
| Deep Water | 99 | 30% |
| Forest | 2 | 70% |
| Grassland | 1 | 60% |
| Hills | 2 | 70% |
| Mountains | 3 | 70% |
| Mushroom Grove | 2 | 70% |
| Sand | 2 | 40% |
| Shallow Water | 2 | 40% |
| Snow | 2 | 40% |
| Swamp | 2 | 40% |
| Village | 1 | 70% |