| Kampagnen |
|---|
| IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
| Era |
| GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Any Steppe Orcs wishing to lead their comrades must first show their worth in battle. Spearheads lead the charge into the enemy, seeking to crash a hole in the battle lines of the foe. It is a dangerous profession to say the least. Their eagerness to impress frequently results in a sticky end. Their crude but often effective tactics are complemented by equally crude but effective weapons. A weight attached to a chain makes a perfectly servicable flail.
Anmerkungen: The dread attack of this unit, when used offensively scare the defender, lowering the damage of his retaliation.
| Vorherige Stufe: | |
|---|---|
| Nächste Stufe: | Steppe Juggernaut Steppe Vanguard |
| Kosten: | 20 |
| LP: | 38 |
| Bewegungskosten: | 5 |
| EP: | 40 |
| Level: | 1 |
| Tag-/Nachteinfluss: | lichtscheu |
| ID | Steppe Spearhead |
| Fertigkeiten: |
![]() | flail Wucht | 10 - 2 Nahkampf | dread |
| Resistenzen: | |
|---|---|
| Klinge | 0% |
| Stich | 0% |
| Wucht | 0% |
| Feuer | -20% |
| Kälte | 20% |
| Arkan | 0% |
| Gelände | Bewegungskosten | Verteidigung |
|---|---|---|
| Berge | 3 | 50% |
| Dorf | 1 | 60% |
| Höhle | 2 | 40% |
| Höhlenwand | 99 | 90% |
| Hügel | 2 | 50% |
| Kluft | 99 | 20% |
| Pilzhain | 3 | 40% |
| Sand | 2 | 30% |
| Schnee | 1 | 40% |
| Seichtes Wasser | 3 | 20% |
| Sumpf | 3 | 30% |
| Tiefes Wasser | 99 | 20% |
| Wald | 2 | 60% |
| Wiese | 1 | 40% |