| Kampagnen |
|---|
| IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
| Era |
| GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblinoids as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses.
| Vorherige Stufe: | |
|---|---|
| Nächste Stufe: | |
| Kosten: | 12 |
| LP: | 31 |
| Bewegungskosten: | 5 |
| EP: | 150 |
| Level: | 1 |
| Tag-/Nachteinfluss: | lichtscheu |
| ID | Sea Orc |
| Fertigkeiten: |
![]() | Schwert Klinge | 5 - 3 Nahkampf |
| Resistenzen: | |
|---|---|
| Klinge | 0% |
| Stich | 0% |
| Wucht | 0% |
| Feuer | 0% |
| Kälte | 20% |
| Arkan | 0% |
| Gelände | Bewegungskosten | Verteidigung |
|---|---|---|
| Berge | 99 | 20% |
| Dorf | 1 | 40% |
| Höhle | 3 | 20% |
| Höhlenwand | 99 | 20% |
| Hügel | 5 | 30% |
| Kluft | 99 | 20% |
| Pilzhain | 3 | 20% |
| Sand | 2 | 30% |
| Schnee | 2 | 30% |
| Seichtes Wasser | 1 | 60% |
| Sumpf | 1 | 60% |
| Tiefes Wasser | 1 | 50% |
| Wald | 5 | 30% |
| Wiese | 2 | 30% |