| Kampagnen |
|---|
| IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
| Era |
| GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits travelling through the wild will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight.
Because of their experience, these hunters are unusually capable at night, and in forests and swamps.
| Vorherige Stufe: | Förster |
|---|---|
| Nächste Stufe: | Fallensteller |
| Kosten: | 14 |
| LP: | 32 |
| Bewegungskosten: | 5 |
| EP: | 29 |
| Level: | 1 |
| Tag-/Nachteinfluss: | lichtscheu |
| ID | Poacher |
| Fertigkeiten: |
![]() | Dolch Klinge | 3 - 2 Nahkampf | |
![]() | Bogen Stich | 4 - 4 Fernkampf |
| Resistenzen: | |
|---|---|
| Klinge | 0% |
| Stich | 0% |
| Wucht | 0% |
| Feuer | 0% |
| Kälte | 0% |
| Arkan | 20% |
| Gelände | Bewegungskosten | Verteidigung |
|---|---|---|
| Berge | 3 | 60% |
| Dorf | 1 | 60% |
| Höhle | 2 | 40% |
| Höhlenwand | 99 | 40% |
| Hügel | 2 | 50% |
| Kluft | 99 | 20% |
| Pilzhain | 2 | 50% |
| Sand | 2 | 30% |
| Schnee | 3 | 20% |
| Seichtes Wasser | 3 | 20% |
| Sumpf | 2 | 50% |
| Tiefes Wasser | 99 | 20% |
| Wald | 2 | 60% |
| Wiese | 1 | 40% |