| Kampagnen |
|---|
| IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
| Era |
| GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Kusarigamas are noble and highly useful weapons that are difficult to master. The cutthroats have gazed upon the power of a kusarigama master and they wish to achieve such mastery. Although cutthroats lack experience with their weapon they can still make some use of it.
Anmerkungen: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Diese Einheit kann ihre Gegner verlangsamen, so dass der verursachte Schaden des Gegners im Kampf sowie seine Bewegungspunkte um die Hälfte reduziert werden.
| Vorherige Stufe: | |
|---|---|
| Nächste Stufe: | Slayer |
| Kosten: | 23 |
| LP: | 38 |
| Bewegungskosten: | 4 |
| EP: | 50 |
| Level: | 1 |
| Tag-/Nachteinfluss: | lichtscheu |
| ID | Minotaur Cutthroat |
| Fertigkeiten: | divine health |
![]() | kusarigama Klinge | 4 - 4 Nahkampf | |
![]() | kusarigama Wucht | 8 - 1 Fernkampf | verlangsamen |
| Resistenzen: | |
|---|---|
| Klinge | -10% |
| Stich | 0% |
| Wucht | 0% |
| Feuer | -10% |
| Kälte | 10% |
| Arkan | -30% |
| Gelände | Bewegungskosten | Verteidigung |
|---|---|---|
| Berge | 1 | 50% |
| Dorf | 1 | 50% |
| Höhle | 1 | 40% |
| Höhlenwand | 99 | 20% |
| Hügel | 1 | 40% |
| Kluft | 99 | 20% |
| Pilzhain | 2 | 40% |
| Sand | 2 | 30% |
| Schnee | 2 | 20% |
| Seichtes Wasser | 3 | 20% |
| Sumpf | 3 | 20% |
| Tiefes Wasser | 99 | 10% |
| Wald | 1 | 50% |
| Wiese | 1 | 30% |