| Kampagnen |
|---|
| IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
| Era |
| GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The most elegant of Bladesmen become Ice Roamers, and perfect the skill of fighting upon frozen water. It does come at a price, however, for their concentration upon the ice leaves them somewhat less prepared to fight upon other surfaces. Nonetheless, the abundance of icy surfaces in their homeland makes the trade worthwhile.
| Vorherige Stufe: | Bladesman |
|---|---|
| Nächste Stufe: | Ice Dancer |
| Kosten: | 32 |
| LP: | 44 |
| Bewegungskosten: | 7 |
| EP: | 90 |
| Level: | 2 |
| Tag-/Nachteinfluss: | neutral |
| ID | Frost Elf Ice Roamer |
| Fertigkeiten: | Plänkler |
![]() | sword Klinge | 5 - 5 Nahkampf |
| Resistenzen: | |
|---|---|
| Klinge | -10% |
| Stich | 0% |
| Wucht | -20% |
| Feuer | 0% |
| Kälte | 40% |
| Arkan | 0% |
| Gelände | Bewegungskosten | Verteidigung |
|---|---|---|
| Berge | 2 | 70% |
| Dorf | 1 | 70% |
| Höhle | 2 | 50% |
| Höhlenwand | 100 | 100% |
| Hügel | 2 | 60% |
| Kluft | 100 | 20% |
| Pilzhain | 2 | 50% |
| Sand | 3 | 20% |
| Schnee | 1 | 60% |
| Seichtes Wasser | 2 | 30% |
| Sumpf | 2 | 40% |
| Tiefes Wasser | 100 | 10% |
| Wald | 2 | 50% |
| Wiese | 1 | 60% |