| Kampagnen |
|---|
| IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
| Era |
| GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and sabre, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They take relish in dancing circles around troops like heavy infantry, mocking the weight of their full armor.
Anmerkungen: Ihre Fähigkeit als Plänkler erlaubt es dieser Einheit, ungesehen an ihren Feinden vorbeizukommen und dabei jegliche Kontrollzone zu ignorieren.
| Vorherige Stufe: | |
|---|---|
| Nächste Stufe: | Fechter |
| Kosten: | 16 |
| LP: | 28 |
| Bewegungskosten: | 6 |
| EP: | 42 |
| Level: | 1 |
| Tag-/Nachteinfluss: | redlich |
| ID | Fencer |
| Fertigkeiten: | Plänkler |
![]() | sabre Klinge | 4 - 4 Nahkampf |
| Resistenzen: | |
|---|---|
| Klinge | -30% |
| Stich | -20% |
| Wucht | -20% |
| Feuer | 0% |
| Kälte | 0% |
| Arkan | 20% |
| Gelände | Bewegungskosten | Verteidigung |
|---|---|---|
| Berge | 3 | 70% |
| Dorf | 1 | 70% |
| Höhle | 2 | 50% |
| Höhlenwand | 99 | 50% |
| Hügel | 2 | 70% |
| Kluft | 99 | 20% |
| Pilzhain | 2 | 70% |
| Sand | 2 | 40% |
| Schnee | 2 | 40% |
| Seichtes Wasser | 2 | 40% |
| Sumpf | 2 | 40% |
| Tiefes Wasser | 99 | 30% |
| Wald | 2 | 70% |
| Wiese | 1 | 60% |