| Kampagnen |
|---|
| IdF SS DHvT DAW DS DGzB UbS DID DT Freiheit NR EEdO DZdF |
| Era |
| DgK S ZdH - AOL A-A BRE D+S EoA EoAR EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Sprache |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
For as long as anyone can remember, the members of the various 'guilds' of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little purpose in a 'fair fight'. Special Notes: Während eine befreundete Einheit einen Gegner ablenkt, kann sich diese Einheit in dessen Rücken schleichen und einen hinterhältigen Angriff ausführen, der doppelten Schaden verursacht.
| Vorherige Stufe: | |
|---|---|
| Nächste Stufe: | Schurke |
| Kosten: | 18 |
| LP: | 24 |
| Bewegungskosten: | 6 |
| EP: | 28 |
| Stufe: | 1 |
| Tag-/Nachteinfluss: | lichtscheu |
| ID | EOA Thief |
| Fertigkeiten: |
![]() | None Klinge | 4 - 3 Nahkampf | hinterlistiger Angriff |
| Resistenzen: | |
|---|---|
| Klinge | -30% |
| Stich | -20% |
| Wucht | -20% |
| Feuer | 0% |
| Kälte | 0% |
| Arkan | 20% |
| Gelände | Bewegungskosten | Verteidigung |
|---|---|---|
| Berge | 3 | 70% |
| Dorf | 1 | 70% |
| Höhle | 2 | 50% |
| Höhlenwand | 99 | 50% |
| Hügel | 2 | 70% |
| Kluft | 99 | 20% |
| Pilzhain | 2 | 70% |
| Sand | 2 | 40% |
| Schnee | 2 | 40% |
| Seichtes Wasser | 2 | 40% |
| Sumpf | 2 | 40% |
| Tiefes Wasser | 99 | 30% |
| Wald | 2 | 70% |
| Wiese | 1 | 60% |