| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
| Advances from: | Horseman |
|---|---|
| Advances to: | Paladin Grand Knight |
| Cost: | 40 |
| HP: | 58 |
| Movement: | 8 |
| XP: | 120 |
| Level: | 2 |
| Alignment: | lawful |
| ID | Knight |
| Abilities: |
![]() | sword blade | 8 - 4 melee | |
![]() | lance pierce | 14 - 2 melee | charge |
| Resistances: | |
|---|---|
| blade | 20% |
| pierce | -20% |
| impact | 30% |
| fire | 0% |
| cold | 0% |
| arcane | 20% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| بُسْتان الفُطر | 4 | 20% |
| تلال | 2 | 40% |
| ثلج | 2 | 30% |
| جبال | 99 | 20% |
| حائط كهف | 99 | 20% |
| رمال | 2 | 30% |
| غابة | 3 | 30% |
| قرية | 1 | 40% |
| كهف | 4 | 20% |
| مستنقع | 4 | 20% |
| مياه ضحلة | 4 | 20% |
| مياه عميقة | 99 | 20% |
| مَرْج | 1 | 40% |
| هاوِيَة | 99 | 20% |