Advances to: Duelist
HP: 28 Cost: 16 Moves: 6 Alignment: lawful XP: 42
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and sabre, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They take relish in dancing circles around troops like heavy infantry, mocking the weight of their full armor. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
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