Wesnoth 1.1.1

Get help with compiling or installing the game, and discuss announcements of new official releases.

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Soliton
Site Administrator
Posts: 1619
Joined: April 5th, 2005, 3:25 pm
Location: #wesnoth-mp

Post by Soliton »

Ishka wrote:I have just installed 1.1.1 and I have to see that my favorite map (Across the River) and my favorite Era (Classic) have been gone. Further I faild to transfer them from an older Version to the new one (on Linux).

My question: How can I do that, or do I have to stay with an old one?
You probably just copied the map data and forgot to copy the scenario file. If you just want to copy the map data put it in ~/.wesnoth/editor/maps.
The structure on how eras are organized has changed in the new version so you need to adapt the classic era to that or simply copy&paste the relevant parts from your old multiplayer.cfg to the new one.

If you want to make it easy for other people like you that liked the classic era you should consider making it available at the campaign server. With reading instructions at the wiki it shouldn't be too hard to figure out. And you could make a map pack for all those old maps that have been removed as well of course.
"If gameplay requires it, they can be made to live on Venus." -- scott

deserter
Art Contributor
Posts: 291
Joined: September 12th, 2005, 9:48 am
Location: Finland

Post by deserter »

Ishka wrote:I have just installed 1.1.1 and I have to see that my favorite map (Across the River) and my favorite Era (Classic) have been gone. Further I faild to transfer them from an older Version to the new one (on Linux).

My question: How can I do that, or do I have to stay with an old one?
For Era I would like to refer to this: http://www.wesnoth.org/wiki/BuildingFactions
I have never meddled with Eras or factions myself, so you will have to sort it out yourself, or wait for someone better than me to answer. That link should however provide useful information.

And for the map "Across the River", I think you can just copy the .cfg-file to your /data/scenarios/multiplayer -folder or /userdata/data/campaigns -folder. That should make it visible in multiplayer.
This thread should also be useful for someone trying to place maps or eras in the right location: http://www.wesnoth.org/forum/viewtopic.php?t=9228

I'm using Windows so I'm not sure if this information is helpful...

EDIT: Sorry, I somehow managed to miss Soliton's post, for I didn't realise it was on another page in this thread...
BTW, didn't Across the River have map data in the .cfg-file?

dcinbc
Posts: 10
Joined: January 14th, 2006, 8:07 pm

Installing 1.1.1 by a semi-rookie

Post by dcinbc »

Hi,

While a rookie at development, I do know Macs (run iBook lab, etc) so I do know my way around....

I have downloaded and played everything related to Wesnoth for the past months....What a blast......... and then I found 1.1.1.

I downloaded it last night but am unsure how to get it up and running properly. There is an installation file that gives instructions below......I am a bit fuzzy about what I need to actually do. Is there anyone with a bit of time that can flesh the instruction sout for me?

Thanks a lot.........

Prerequisites:

You'll need to have these libraries (with equivalent devel versions) to build Wesnoth:

libsdl1.2
libsdl-image1.2
libsdl-mixer1.2 (with Vorbis support)
libsdl-net
libfreetype2

SDL* libraries can be found at http://www.libsdl.org . libfreetype can be found
at http://www.freetype.org/ .

You will also need to have a working installation of gettext to build the
translations.

The .tar.gz file is distributed with a working set of configure files. They
are not in the CVS repository though. Consequently, if you are building from
CVS, you will need autoconf (>= 2.59) and automake (>= 1.9).

Sourcecode:

You can get it here:

http://www.wesnoth.org/downloads


Compiling:

First untar the package:

$ tar xfzv wesnoth-0.x.tar.gz

then

$ cd wesnoth-0.x

The usual

$ ./configure
$ make
$ make install

only compiles the wesnoth binary and installs it along with the game
data to the default prefix which is probably /usr/local.

If you want to build wesnoth_editor too add the --enable-editor
configure option.

In case you want wesnothd to be built you should add:
--enable-server --localstatedir=/var --with-server-uid=user
--with-server-gid=group

$localstatedir/run is the location where a wesnothd subdirectory will be
created owned by user:group. This is relevant if you want to be able
to communicate with wesnothd through a fifo file named socket.
You have to run wesnothd with the user specified while configuring in
order for it to work.
You most likely want to change the default localstatedir since it will
probably default to PREFIX/var.
You can also specify the fifodir directly by using --with-fifodir
This way localstatedir won't be used.

Rebuilding:

You should clean your existing wesnoth release build first with:

$ make distclean

If you want to clean your wesnoth CVS build do:

$ make maintainer-clean

:?

Soliton
Site Administrator
Posts: 1619
Joined: April 5th, 2005, 3:25 pm
Location: #wesnoth-mp

Post by Soliton »

There is a binary packaged for MacOSX.
Also read: CompilingWesnothOnMacOSX
"If gameplay requires it, they can be made to live on Venus." -- scott

dcinbc
Posts: 10
Joined: January 14th, 2006, 8:07 pm

Closer.....

Post by dcinbc »

I'm on a Mac with 10.3.9....

Which binary link is for me?

Thx

User avatar
ivanovic
Lord of Translations
Posts: 1147
Joined: September 28th, 2004, 10:10 pm
Location: Germany

Post by ivanovic »

The "normal" macosx binary. There is no special version for any version of MacOSX. The binary should work with 10.3.x and 10.4.x.

dcinbc
Posts: 10
Joined: January 14th, 2006, 8:07 pm

Sourcecode?

Post by dcinbc »

Well, after downloading all files, I now need to"donload the sourcecode", but am unsure what I need to get here.....

You can get it here:

http://www.wesnoth.org/downloads


thanks

themage
Posts: 1
Joined: March 9th, 2006, 10:18 am

Wesnoth 1.1.1 in Ubuntu repositories.

Post by themage »

It's been a while since I've played the game, and when I noticed the announcement of the new build thought, "I'd like to try that!".

I followed the link to the debs and then thought, "maybe, just maybe", and checked out the Ubuntu depositories....

.... and there they were, golly.

Fellow ubuntuites, if you haven't already taken this up go for it.

Cheers.

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