turin wrote:Anyway, I'm going to drop it now, since I don't really care about this faction anyway.
Good idea.
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turin wrote:Anyway, I'm going to drop it now, since I don't really care about this faction anyway.
Other sources believe it is derived from warg-wolf, where "warg" (or later "werg" and "wero") is cognate with Norse "varg" meaning murderer or predator and as "vargulf" means the kind of wolf that slaughters many of a flock or herd but eats only a bit. This was a serious problem for herders as they had to somehow destroy the individual wolf that had run mad before it destroyed their entire flock or herd. "Warg" by itself was used in Old English for that specific kind of wolf (see J. R. R. Tolkien's novel The Hobbit) and it was used as well for what would now be called a serial killer.
From this time the loup-garou gradually ceased to be regarded as a dangerous heretic, and fell back into his pre-Christian position of being simply a "man-wolf-fiend."
Motrax wrote:The werewolves are great against elementals and ok against shifters but they suck against the undead since they have no : range, holy , fire attacks
I wouldnt like to play them against the undead EVER
PS.sorry for the doublepost
Jester wrote:Motrax, they are called the Warg now. (I can't change the name of the thread 'caus I'm not the thread starter).
Don't you like a chalenge? You can easily own the skeletons and such. I think the only problem you will have with undead are the Ghosts and maybe the Dark Adepts (but you can kill those of with über melee).
Motrax wrote:not if u need to defend - if a skelly archer gets next to a werewolf at night he gets the first shot and no rtaliation if he is lucky enough he gets to kill a werewolf in 2 turns (ok a quick werewolf) 1vs1 and as for impact the impact attack is clearly overrated since lvl 1 and 2 werewolves attack twice with impact - thus having a very good chance to missso in reality u may need even 3-4 werewolves to finish off a skelly if ur unlucky - (1 hit per wolf with a lvl 1 werewolf)
which comes down to the point that werewolves are only good on constant offennsive( and why to send 1 weerewolf thats supposed to defend into unknown situation when dark adepts could be waiting behind the skelly archer -playing with foog of war ) + skellys are cheaper wchich means they can swarm and you cant win against a swarm - if u cant decimate it quickly :PJew unit wrote:but assuming 1 v1 AT NIGHT its up to who attacks first... which there werewolf should. however at day this battle ceases to be close and the werewolf has a clear advantage
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