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Hoplite -> Elite Hoplite -> Spartiate -- good in plains, has grouping bonus
-> Marine Hoplite -> Thalassian -- good in shallow water, has grouping bonus
-> Light Hoplite -> Hypaspist -- good in hills, has grouping bonus
Seaman -> Nautes -> Argonaut -- charge(pierce), good in shallow water
Horse Scout -> Skopos -- scout line; weak on attack; good in plains
-> Hippeus -> Hetairos -- gains grouping bonus; gains attack strength; good in plains.
Staff Slinger -> Elite Slinger -> Sphendonetes -- ranged (impact), good in plains
Peltast -> Elite Peltast -> Akontistes -- ranged (pierce), good in hills
Dardan Hoplite -> Dardan Elite Hoplite -> Dardan Spartiate -- good in plains, has grouping bonus
-> Dardan Marine -> Dardan Thalassian -- good in shallow water, has grouping bonus
-> Dardan Light Hoplite -> Dardan Hypaspist -- good in hills, has grouping bonus
Dardan Seaman -> Dardan Nautes -> Dardan Argonaut -- charge(pierce), good in shallow water
Dardan Scout -> Dardan Skopos -- horse scout line; weak on attack, good in plains
-> Dardan Hippeus -> Dardan Hetairos -- heavy cavalry branch; gains grouping bonus, gains attack strength, good in plains.
Dardan Slinger -> Dardan Sphendonetes -- slinger, ranged (impact), good in plains
Dardan Peltast -> Dardan Akontistes -- javelin-thrower, ranged (pierce), good in hills
Dardan Hoplite -> Dardan Elite Hoplite -> Dardan Spartiate -- good in plains, has grouping bonus
-> Dardan Light Hoplite -> Dardan Hypaspist -- good in hills, has grouping bonus
Dardan Seaman -> Dardan Nautes -> Dardan Thalassian -- charge(pierce), good in shallow water
Dardan Scout -> Dardan Skopos -- horse scout line; weak on attack, good in plains
-> Dardan Hippeus -> Dardan Hetairos -- heavy cavalry branch; gains grouping bonus, gains attack strength, good in plains
Dardan Slinger -> Dardan Sphendonetes -- slinger, ranged (impact), good in plains
Dardan Peltast -> Dardan Akontistes -- javelin-thrower, ranged (pierce), good in hills
Maeglin Dubh wrote:I had a thought that the unit grouping bonus shouldn't take effect in certain terrains, but that might be too difficult... For example, it might not take effect in forests, since a phalanx fights so poorly in such a situation.... Not sure if that's even a possibility.
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