Maeglin Dubh wrote:
I had a thought that the unit grouping bonus shouldn't take effect in certain terrains, but that might be too difficult... For example, it might not take effect in forests, since a phalanx fights so poorly in such a situation.... Not sure if that's even a possibility.
I'm not sure either, but I like the idea. In fact, maybe the grouping bonus should only function on the plains and not on other sorts of terrain!
EDIT: The Light Hoplite -> Hypaspist branch would get grouping in both hills and plains, but the regular Hoplite would get it only in plains.
Also, the Elite Hoplite -> Spartiate would have tougher resistances while the Light Hoplite -> Hypaspist would be slightly faster and more versatile.
Basically, the Elite Hoplite gains higher resistances while the Light Hoplite gains the ability to maintain a phalanx formation even in hilly terrain and gains slightly in speed.
@turin: I know we made the Lavinian auxiliaries all advance from the same level 0.5 unit, but here I think there'd be at least one reason not to: Greece is a hilly place, and it would make sense to have the only level 1 unit that is good in the plains (i.e., the Peltast) be recruitable from the start.
Or perhaps the horse scout branch of the horseman line should be good in hills. The heavy cavalry branch, which would fight much like hoplites, but from horseback, and therefore with greater speed, would be best in plains and would not gain appreciably in the hills.