It is currently February 9th, 2010, 1:54 pm

All times are UTC




Post new topic Reply to topic  [ 111 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
Author Message
 Post subject:
PostPosted: September 18th, 2005, 8:37 pm 
Lord of the East
User avatar
Offline

Joined: January 11th, 2004, 7:17 pm
Posts: 11670
Location: Texas
Charge?

_________________
For I am Turin Turambar - Master of Doom, by doom mastered. On Wesbreak. Please don't PM me unless you have a question only I can answer.
And I hate stupid people.
The World of Orbivm


Top
 Profile WWW  
 
 Post subject:
PostPosted: September 18th, 2005, 9:11 pm 
Forum Regular
User avatar
Offline

Joined: September 3rd, 2004, 6:35 pm
Posts: 1356
Location: Medieval Europe
turin wrote:
Charge?


Maybe. An infantryman with charge (blade) would also be unique!


Top
 Profile  
 
 Post subject:
PostPosted: September 19th, 2005, 4:19 pm 
Forum Regular
Offline

Joined: November 1st, 2004, 7:40 pm
Posts: 2039
Location: Cambridge, UK
Personally i quite like the firststrike idea, unless the attacker has a longer weapon, the defender is going to be able to swing to hit them first, anyway it's not like it's going to be level 1 so he will be skilled anyway.

I could add your rider as a 3rd branch of the warrior, but i don't know about charge, but it is possible...

_________________
Creator of A Seed of Evil
Creator of the Marauders
Food or Wesnoth? I'll have Wesnoth


Top
 Profile  
 
 Post subject:
PostPosted: September 19th, 2005, 7:31 pm 
Forum Regular
User avatar
Offline

Joined: May 21st, 2005, 12:02 am
Posts: 1778
Location: South America
A barbarian would charge and you know it.

_________________
Cuyo Quiz,where madness meets me :D
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004


Top
 Profile  
 
 Post subject: Re: More Classical Factions?
PostPosted: November 26th, 2005, 9:39 pm 
Forum Regular
User avatar
Offline

Joined: September 3rd, 2004, 6:35 pm
Posts: 1356
Location: Medieval Europe
Code: [ Select all ]
Hoplite -> Elite Hoplite -> Spartiate -- good in plains, has grouping bonus
        -> Marine Hoplite -> Thalassian -- good in shallow water, has grouping bonus
        -> Light Hoplite -> Hypaspist -- good in hills, has grouping bonus

Seaman -> Nautes -> Argonaut -- charge(pierce), good in shallow water

Horse Scout -> Skopos -- scout line; weak on attack; good in plains
            -> Hippeus -> Hetairos -- gains grouping bonus; gains attack strength; good in plains.

Staff Slinger -> Elite Slinger -> Sphendonetes -- ranged (impact), good in plains

Peltast -> Elite Peltast -> Akontistes -- ranged (pierce), good in hills


Hoplites should receive a grouping bonus. We discussed several times in this thread how that might work, but most of the ideas seemed to be unfeasible. Here's a new idea, that I posted in the High Elves thread. Since it would also be applicable here, I'm posting it here as well:

The grouping bonus will give all hoplite units that are adjacent to one another a defensive bonus in ordinary combat. However, these units will suffer a defensive penalty when ambushed or when attacked at night by a unit with "nightstalk". After all, when you are trained to fight in a straight line, it takes time to adjust to surprises!

EDIT: Added "nightstalk" as an ability that causes units with a grouping bonus to suffer a penalty.

Basically, the grouping bonus is a two-edged sword, good in most situations, but not in all.

EDIT: I just realized that if I didn't make a slight change to the cavalry line, it would violate RIPLIB!

_________________
"Semen est sanguis Christianorum." -- Tertullian


Last edited by Temuchin Khan on November 27th, 2005, 6:29 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: November 27th, 2005, 5:51 pm 
Forum Regular
Offline

Joined: November 1st, 2004, 7:40 pm
Posts: 2039
Location: Cambridge, UK
I did say i would make them after i finished the Marauders didn't I, oh well it may be a while longer....

_________________
Creator of A Seed of Evil
Creator of the Marauders
Food or Wesnoth? I'll have Wesnoth


Top
 Profile  
 
 Post subject: Re: More Classical Factions?
PostPosted: November 27th, 2005, 6:55 pm 
Forum Regular
User avatar
Offline

Joined: September 3rd, 2004, 6:35 pm
Posts: 1356
Location: Medieval Europe
I edited my previous post and added a branch to the horseman line, for RIPLIB concerns.

However, I also wondered if it might be best to cap the Slinger and Peltast lines at level 2, given that they were used primarily as support troops. What do people think?

Code: [ Select all ]
Dardan Hoplite -> Dardan Elite Hoplite -> Dardan Spartiate -- good in plains, has grouping bonus
        -> Dardan Marine -> Dardan Thalassian -- good in shallow water, has grouping bonus
        -> Dardan Light Hoplite -> Dardan Hypaspist -- good in hills, has grouping bonus

Dardan Seaman -> Dardan Nautes -> Dardan Argonaut -- charge(pierce), good in shallow water

Dardan Scout -> Dardan Skopos -- horse scout line; weak on attack, good in plains
             -> Dardan Hippeus -> Dardan Hetairos -- heavy cavalry branch; gains grouping bonus, gains attack strength, good in plains.

Dardan Slinger -> Dardan Sphendonetes -- slinger, ranged (impact), good in plains

Dardan Peltast -> Dardan Akontistes -- javelin-thrower, ranged (pierce), good in hills

_________________
"Semen est sanguis Christianorum." -- Tertullian


Top
 Profile  
 
 Post subject:
PostPosted: November 27th, 2005, 7:34 pm 
Forum Regular
User avatar
Offline

Joined: November 16th, 2005, 8:38 pm
Posts: 1130
Location: Valley of the Shadow of Death
I agree with capping the auxiliary troops. As mentioned, they were primarily back-up in the Greek school of warfare, and thus shouldn't (in-game) have the same degree of elitism afforded to their shield-bearing brethren.


Top
 Profile WWW YIM  
 
 Post subject:
PostPosted: November 27th, 2005, 7:54 pm 
Lord of the East
User avatar
Offline

Joined: January 11th, 2004, 7:17 pm
Posts: 11670
Location: Texas
It should be noted now that I prefer for factions to only have 4 lines, not 5, since that actually allows for more variety between factions.

(It is true that the Kedari have 6 lines, but I've been looking into removing 2 of the lines and using their graphics for the Airiya faction.)

Anyway, I think It's past time I posted which factions I am considering for inclusion into the Era, pending graphics.

_________________
For I am Turin Turambar - Master of Doom, by doom mastered. On Wesbreak. Please don't PM me unless you have a question only I can answer.
And I hate stupid people.
The World of Orbivm


Top
 Profile WWW  
 
 Post subject:
PostPosted: November 27th, 2005, 8:05 pm 
Forum Regular
User avatar
Offline

Joined: November 16th, 2005, 8:38 pm
Posts: 1130
Location: Valley of the Shadow of Death
Just a thought; is it really a good idea to have the Hoplite split into three trees, effectively giving them mastery over most terrain? It seems to make them too effective. Perhaps remove the Marine line in favour of the Argonaut line...


Top
 Profile WWW YIM  
 
 Post subject: Re: More Classical Factions?
PostPosted: November 28th, 2005, 1:54 am 
Forum Regular
User avatar
Offline

Joined: September 3rd, 2004, 6:35 pm
Posts: 1356
Location: Medieval Europe
You may be right. Something like this, then:

Code: [ Select all ]
Dardan Hoplite -> Dardan Elite Hoplite -> Dardan Spartiate -- good in plains, has grouping bonus
               -> Dardan Light Hoplite -> Dardan Hypaspist -- good in hills, has grouping bonus

Dardan Seaman -> Dardan Nautes -> Dardan Thalassian -- charge(pierce), good in shallow water

Dardan Scout -> Dardan Skopos -- horse scout line; weak on attack, good in plains
             -> Dardan Hippeus -> Dardan Hetairos -- heavy cavalry branch; gains grouping bonus, gains attack strength, good in plains

Dardan Slinger -> Dardan Sphendonetes -- slinger, ranged (impact), good in plains

Dardan Peltast -> Dardan Akontistes -- javelin-thrower, ranged (pierce), good in hills


Also, I'm thinking that the Hippeus should need a large amount of experience to advance to Hetairos, since the Hetairos is based on Alexander the Great's elite troops, the Royal Companions.

_________________
"Semen est sanguis Christianorum." -- Tertullian


Top
 Profile  
 
 Post subject:
PostPosted: November 28th, 2005, 1:58 am 
Lord of the East
User avatar
Offline

Joined: January 11th, 2004, 7:17 pm
Posts: 11670
Location: Texas
A question: would it be possible for the Slinger and Peltast to advance from the same level 0.5 unit? And have neither of them directly recruitable?

Just a thought.

_________________
For I am Turin Turambar - Master of Doom, by doom mastered. On Wesbreak. Please don't PM me unless you have a question only I can answer.
And I hate stupid people.
The World of Orbivm


Top
 Profile WWW  
 
 Post subject:
PostPosted: November 28th, 2005, 3:43 am 
Forum Regular
User avatar
Offline

Joined: November 16th, 2005, 8:38 pm
Posts: 1130
Location: Valley of the Shadow of Death
I had a thought that the unit grouping bonus shouldn't take effect in certain terrains, but that might be too difficult... For example, it might not take effect in forests, since a phalanx fights so poorly in such a situation.... Not sure if that's even a possibility.


Top
 Profile WWW YIM  
 
 Post subject:
PostPosted: November 28th, 2005, 6:04 pm 
Forum Regular
User avatar
Offline

Joined: September 3rd, 2004, 6:35 pm
Posts: 1356
Location: Medieval Europe
Maeglin Dubh wrote:
I had a thought that the unit grouping bonus shouldn't take effect in certain terrains, but that might be too difficult... For example, it might not take effect in forests, since a phalanx fights so poorly in such a situation.... Not sure if that's even a possibility.


I'm not sure either, but I like the idea. In fact, maybe the grouping bonus should only function on the plains and not on other sorts of terrain!

EDIT: The Light Hoplite -> Hypaspist branch would get grouping in both hills and plains, but the regular Hoplite would get it only in plains.

Also, the Elite Hoplite -> Spartiate would have tougher resistances while the Light Hoplite -> Hypaspist would be slightly faster and more versatile.

Basically, the Elite Hoplite gains higher resistances while the Light Hoplite gains the ability to maintain a phalanx formation even in hilly terrain and gains slightly in speed.

@turin: I know we made the Lavinian auxiliaries all advance from the same level 0.5 unit, but here I think there'd be at least one reason not to: Greece is a hilly place, and it would make sense to have the only level 1 unit that is good in the plains (i.e., the Peltast) be recruitable from the start.

Or perhaps the horse scout branch of the horseman line should be good in hills. The heavy cavalry branch, which would fight much like hoplites, but from horseback, and therefore with greater speed, would be best in plains and would not gain appreciably in the hills.

_________________
"Semen est sanguis Christianorum." -- Tertullian


Top
 Profile  
 
 Post subject:
PostPosted: November 28th, 2005, 9:14 pm 
Forum Regular
User avatar
Offline

Joined: May 21st, 2005, 12:02 am
Posts: 1778
Location: South America
I think turin is manipulating everyone so in the end all the new factions only have one recruitable unit in MP. After all, he said his preferrable limit was 5 and right now he is pushing for 4.

I think the slinger should remain separated, being the only impact damage that the faction has.

_________________
Cuyo Quiz,where madness meets me :D
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 111 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group