More Classical Factions?

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

Moderators: Forum Moderators, Developers

Postby turin » September 18th, 2005, 8:37 pm

Charge?
For I am Turin Turambar - Master of Doom, by doom mastered. On Wesbreak. Please don't PM me unless you have a question only I can answer.
And I hate stupid people.
The World of Orbivm
User avatar
turin
Lord of the East
 
Posts: 11684
Joined: January 11th, 2004, 7:17 pm
Location: Texas

Postby Temuchin Khan » September 18th, 2005, 9:11 pm

turin wrote:Charge?


Maybe. An infantryman with charge (blade) would also be unique!
User avatar
Temuchin Khan
Forum Regular
 
Posts: 1356
Joined: September 3rd, 2004, 6:35 pm
Location: Medieval Europe

Postby Disto » September 19th, 2005, 4:19 pm

Personally i quite like the firststrike idea, unless the attacker has a longer weapon, the defender is going to be able to swing to hit them first, anyway it's not like it's going to be level 1 so he will be skilled anyway.

I could add your rider as a 3rd branch of the warrior, but i don't know about charge, but it is possible...
Creator of A Seed of Evil
Creator of the Marauders
Food or Wesnoth? I'll have Wesnoth
Disto
Forum Regular
 
Posts: 2039
Joined: November 1st, 2004, 7:40 pm
Location: Cambridge, UK

Postby Cuyo Quiz » September 19th, 2005, 7:31 pm

A barbarian would charge and you know it.
Cuyo Quiz,where madness meets me :D
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
User avatar
Cuyo Quiz
Forum Regular
 
Posts: 1778
Joined: May 21st, 2005, 12:02 am
Location: South America

Re: More Classical Factions?

Postby Temuchin Khan » November 26th, 2005, 9:39 pm

Code: Select all
Hoplite -> Elite Hoplite -> Spartiate -- good in plains, has grouping bonus
        -> Marine Hoplite -> Thalassian -- good in shallow water, has grouping bonus
        -> Light Hoplite -> Hypaspist -- good in hills, has grouping bonus

Seaman -> Nautes -> Argonaut -- charge(pierce), good in shallow water

Horse Scout -> Skopos -- scout line; weak on attack; good in plains
            -> Hippeus -> Hetairos -- gains grouping bonus; gains attack strength; good in plains.

Staff Slinger -> Elite Slinger -> Sphendonetes -- ranged (impact), good in plains

Peltast -> Elite Peltast -> Akontistes -- ranged (pierce), good in hills


Hoplites should receive a grouping bonus. We discussed several times in this thread how that might work, but most of the ideas seemed to be unfeasible. Here's a new idea, that I posted in the High Elves thread. Since it would also be applicable here, I'm posting it here as well:

The grouping bonus will give all hoplite units that are adjacent to one another a defensive bonus in ordinary combat. However, these units will suffer a defensive penalty when ambushed or when attacked at night by a unit with "nightstalk". After all, when you are trained to fight in a straight line, it takes time to adjust to surprises!

EDIT: Added "nightstalk" as an ability that causes units with a grouping bonus to suffer a penalty.

Basically, the grouping bonus is a two-edged sword, good in most situations, but not in all.

EDIT: I just realized that if I didn't make a slight change to the cavalry line, it would violate RIPLIB!
Last edited by Temuchin Khan on November 27th, 2005, 6:29 pm, edited 1 time in total.
"Semen est sanguis Christianorum." -- Tertullian
User avatar
Temuchin Khan
Forum Regular
 
Posts: 1356
Joined: September 3rd, 2004, 6:35 pm
Location: Medieval Europe

Postby Disto » November 27th, 2005, 5:51 pm

I did say i would make them after i finished the Marauders didn't I, oh well it may be a while longer....
Creator of A Seed of Evil
Creator of the Marauders
Food or Wesnoth? I'll have Wesnoth
Disto
Forum Regular
 
Posts: 2039
Joined: November 1st, 2004, 7:40 pm
Location: Cambridge, UK

Re: More Classical Factions?

Postby Temuchin Khan » November 27th, 2005, 6:55 pm

I edited my previous post and added a branch to the horseman line, for RIPLIB concerns.

However, I also wondered if it might be best to cap the Slinger and Peltast lines at level 2, given that they were used primarily as support troops. What do people think?

Code: Select all
Dardan Hoplite -> Dardan Elite Hoplite -> Dardan Spartiate -- good in plains, has grouping bonus
        -> Dardan Marine -> Dardan Thalassian -- good in shallow water, has grouping bonus
        -> Dardan Light Hoplite -> Dardan Hypaspist -- good in hills, has grouping bonus

Dardan Seaman -> Dardan Nautes -> Dardan Argonaut -- charge(pierce), good in shallow water

Dardan Scout -> Dardan Skopos -- horse scout line; weak on attack, good in plains
             -> Dardan Hippeus -> Dardan Hetairos -- heavy cavalry branch; gains grouping bonus, gains attack strength, good in plains.

Dardan Slinger -> Dardan Sphendonetes -- slinger, ranged (impact), good in plains

Dardan Peltast -> Dardan Akontistes -- javelin-thrower, ranged (pierce), good in hills
"Semen est sanguis Christianorum." -- Tertullian
User avatar
Temuchin Khan
Forum Regular
 
Posts: 1356
Joined: September 3rd, 2004, 6:35 pm
Location: Medieval Europe

Postby Maeglin Dubh » November 27th, 2005, 7:34 pm

I agree with capping the auxiliary troops. As mentioned, they were primarily back-up in the Greek school of warfare, and thus shouldn't (in-game) have the same degree of elitism afforded to their shield-bearing brethren.
User avatar
Maeglin Dubh
Moderator Emeritus
 
Posts: 1143
Joined: November 16th, 2005, 8:38 pm
Location: Valley of the Shadow of Death

Postby turin » November 27th, 2005, 7:54 pm

It should be noted now that I prefer for factions to only have 4 lines, not 5, since that actually allows for more variety between factions.

(It is true that the Kedari have 6 lines, but I've been looking into removing 2 of the lines and using their graphics for the Airiya faction.)

Anyway, I think It's past time I posted which factions I am considering for inclusion into the Era, pending graphics.
For I am Turin Turambar - Master of Doom, by doom mastered. On Wesbreak. Please don't PM me unless you have a question only I can answer.
And I hate stupid people.
The World of Orbivm
User avatar
turin
Lord of the East
 
Posts: 11684
Joined: January 11th, 2004, 7:17 pm
Location: Texas

Postby Maeglin Dubh » November 27th, 2005, 8:05 pm

Just a thought; is it really a good idea to have the Hoplite split into three trees, effectively giving them mastery over most terrain? It seems to make them too effective. Perhaps remove the Marine line in favour of the Argonaut line...
User avatar
Maeglin Dubh
Moderator Emeritus
 
Posts: 1143
Joined: November 16th, 2005, 8:38 pm
Location: Valley of the Shadow of Death

Re: More Classical Factions?

Postby Temuchin Khan » November 28th, 2005, 1:54 am

You may be right. Something like this, then:

Code: Select all
Dardan Hoplite -> Dardan Elite Hoplite -> Dardan Spartiate -- good in plains, has grouping bonus
               -> Dardan Light Hoplite -> Dardan Hypaspist -- good in hills, has grouping bonus

Dardan Seaman -> Dardan Nautes -> Dardan Thalassian -- charge(pierce), good in shallow water

Dardan Scout -> Dardan Skopos -- horse scout line; weak on attack, good in plains
             -> Dardan Hippeus -> Dardan Hetairos -- heavy cavalry branch; gains grouping bonus, gains attack strength, good in plains

Dardan Slinger -> Dardan Sphendonetes -- slinger, ranged (impact), good in plains

Dardan Peltast -> Dardan Akontistes -- javelin-thrower, ranged (pierce), good in hills


Also, I'm thinking that the Hippeus should need a large amount of experience to advance to Hetairos, since the Hetairos is based on Alexander the Great's elite troops, the Royal Companions.
"Semen est sanguis Christianorum." -- Tertullian
User avatar
Temuchin Khan
Forum Regular
 
Posts: 1356
Joined: September 3rd, 2004, 6:35 pm
Location: Medieval Europe

Postby turin » November 28th, 2005, 1:58 am

A question: would it be possible for the Slinger and Peltast to advance from the same level 0.5 unit? And have neither of them directly recruitable?

Just a thought.
For I am Turin Turambar - Master of Doom, by doom mastered. On Wesbreak. Please don't PM me unless you have a question only I can answer.
And I hate stupid people.
The World of Orbivm
User avatar
turin
Lord of the East
 
Posts: 11684
Joined: January 11th, 2004, 7:17 pm
Location: Texas

Postby Maeglin Dubh » November 28th, 2005, 3:43 am

I had a thought that the unit grouping bonus shouldn't take effect in certain terrains, but that might be too difficult... For example, it might not take effect in forests, since a phalanx fights so poorly in such a situation.... Not sure if that's even a possibility.
User avatar
Maeglin Dubh
Moderator Emeritus
 
Posts: 1143
Joined: November 16th, 2005, 8:38 pm
Location: Valley of the Shadow of Death

Postby Temuchin Khan » November 28th, 2005, 6:04 pm

Maeglin Dubh wrote:I had a thought that the unit grouping bonus shouldn't take effect in certain terrains, but that might be too difficult... For example, it might not take effect in forests, since a phalanx fights so poorly in such a situation.... Not sure if that's even a possibility.


I'm not sure either, but I like the idea. In fact, maybe the grouping bonus should only function on the plains and not on other sorts of terrain!

EDIT: The Light Hoplite -> Hypaspist branch would get grouping in both hills and plains, but the regular Hoplite would get it only in plains.

Also, the Elite Hoplite -> Spartiate would have tougher resistances while the Light Hoplite -> Hypaspist would be slightly faster and more versatile.

Basically, the Elite Hoplite gains higher resistances while the Light Hoplite gains the ability to maintain a phalanx formation even in hilly terrain and gains slightly in speed.

@turin: I know we made the Lavinian auxiliaries all advance from the same level 0.5 unit, but here I think there'd be at least one reason not to: Greece is a hilly place, and it would make sense to have the only level 1 unit that is good in the plains (i.e., the Peltast) be recruitable from the start.

Or perhaps the horse scout branch of the horseman line should be good in hills. The heavy cavalry branch, which would fight much like hoplites, but from horseback, and therefore with greater speed, would be best in plains and would not gain appreciably in the hills.
"Semen est sanguis Christianorum." -- Tertullian
User avatar
Temuchin Khan
Forum Regular
 
Posts: 1356
Joined: September 3rd, 2004, 6:35 pm
Location: Medieval Europe

Postby Cuyo Quiz » November 28th, 2005, 9:14 pm

I think turin is manipulating everyone so in the end all the new factions only have one recruitable unit in MP. After all, he said his preferrable limit was 5 and right now he is pushing for 4.

I think the slinger should remain separated, being the only impact damage that the faction has.
Cuyo Quiz,where madness meets me :D
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
User avatar
Cuyo Quiz
Forum Regular
 
Posts: 1778
Joined: May 21st, 2005, 12:02 am
Location: South America

PreviousNext

Return to Faction & Era Development

Who is online

Users browsing this forum: No registered users and 0 guests