Marksman const-60% sometimes even bad. Do bonus +20%!

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Marksman const-60% sometimes even bad. Do bonus +20%!

Postby muxec » August 5th, 2005, 3:17 pm

Marksman ability gives const 60% to hit. It is good if you fight dwarves in mountains. But it is not good against ordinary units in plain field. And if you attack land units in the water this ability is not good at all... Marksmen are supposed to fire better than ordinary archers at any terrain. Thank you for your attention.
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Re: Marksman const-60% sometimes even bad. Do bonus +20%!

Postby Elvish Pillager » August 5th, 2005, 3:31 pm

muxec wrote:Marksman ability gives const 60% to hit.

No, it gives minimum 60% to hit, and only on offense.

muxec wrote:Marksmen are supposed to fire better than ordinary archers at any terrain.

We have a saying here - WINR :) I'm sorry but your idea has no obvious gameplay value...
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Postby muxec » August 5th, 2005, 4:43 pm

So I was wrong. But magic is always 70% :) The gameplay idea is to make ranger/sniper decision harder. The most hardcore option is giving all marksmen 100% to-hit and reduce attack. But Dave will never agree to this so I think that to-hit bonus is good:)

Or maybe AMLA to-hit? Just 1 percent per level... Please...
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Postby scott » August 5th, 2005, 6:57 pm

Maybe you didn't notice, but the decision was recently made harder by weakening the ranger.
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Postby romnajin » August 6th, 2005, 3:45 pm

Damn! The ranger was one of my favorite units!
Sorry for the meaningless post
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Postby Elvish Pillager » August 6th, 2005, 3:46 pm

romnajin wrote:Damn! The ranger was one of my favorite units!

I'm guessing that's because it was overpowered...
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Postby Thrawn » August 6th, 2005, 8:03 pm

Elvish Pillager wrote:
romnajin wrote:Damn! The ranger was one of my favorite units!

I'm guessing that's because it was overpowered...


muh... I've always liked marksmen better, soI don't really care, I only make strong archers into rangers
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Postby romnajin » August 6th, 2005, 11:38 pm

Elvish Pillager wrote:
romnajin wrote:Damn! The ranger was one of my favorite units!

I'm guessing that's because it was overpowered...

Exactly!
Sorry for the meaningless post
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Postby CBaoth » August 8th, 2005, 5:56 pm

doesnt matter almost always go with marksmen
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Marksman +10% instead of +60+%

Postby hunterkillr » January 17th, 2006, 8:10 am

How about making marksmen fire +10% accuracy in offence against anything, instead of constant 60+% offence.

Makes sense to me.

They really should fire better than the others, at any terrain, and the marksman stat seems just a weaker 'magical'.

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Postby JW » January 17th, 2006, 10:29 am

I also primarily choose marksmen as their defense penetrating is far more important in most situations - I've found - than the extra hp and melee damage. That may just be my playstyle however.

In any case, Marksman works pretty damn well IMO and rebalancing would be necessary if you changed it to +10% CT:

High defense units would be hit at 40% not 30%
most units in mountains hit at 50% not 40 %
units on grassland would be hit at 70% not 60%
units in water would be hit at 90% (!!) not 80%.

Basically, this would make the marksman weaker in almost all siege situations and would make it a more plains/water striker. That doesn't make a bunch of gameplay sense - to me.

I think it works just fine as it is. Also, comparing it to magic is inappropriate as magic is MAGIC.

ALSO, keep in mind that an archer with marksman hits at least as good as any archer, if not better.
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Postby Elvish Pillager » January 17th, 2006, 11:29 am

And against Heavy Infantry in water, they'd have 100% chance to hit. :shock:

Realism idea: Marksmen are particularly good at shooting at really small targets, like eyes. Any archer is skilled enough to hit the guy in the next hex 100% of the time, but that guy dodges all the time! Marksmen are more useful for shooting the guy who's hiding in a tree. In that place, most archers would have trouble seeing and hitting them, but it's no problem for a Marksman!
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Postby torangan » January 17th, 2006, 12:52 pm

Like EP describes - marksmen are better at hitting difficult targets. That's why they never get less then 60%. In the case of very easy targets they don't get more then others because their superior skill doesn't gain them even more. Magic is different - either the spell succeeds and hits or it doesn't so cth is always the same.
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Postby turin » January 17th, 2006, 1:36 pm

torangan wrote:Like EP describes - marksmen are better at hitting difficult targets. That's why they never get less then 60%. In the case of very easy targets they don't get more then others because their superior skill doesn't gain them even more. Magic is different - either the spell succeeds and hits or it doesn't so cth is always the same.

Except, they do. Unless this has been changed without my noticing. Marksman gives the greater of 60% or enemy's defence - so, he usually has 60%, but if the enemy is in water he has 80%, or if they are in sand he has 70%.
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Postby Dacyn » January 17th, 2006, 3:26 pm

turin wrote:Except, they do.

uh... you misread the post. (and your antecedent is ambiguous)
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