Beginner Campaign: The South Guard

Discussion and development of scenarios and campaigns for the game.

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aelius
Posts: 497
Joined: August 30th, 2004, 8:07 pm
Location: Virginia, USA

Beginner Campaign: The South Guard

Post by aelius »

Thanks to lots of generous help and suggestions, I've added lots to the South Guard. It now features 5 complete and one partial scenarios:

* The Kerlath Border (balanced)
* Retaking Westin (balanced)
* Finding the Elves (balanced)
* Near Lake Kerumbar (complete)
* Choice in the Fog (complete, edit - and not a name thief!)
* Into the Depths (partial, not really that playable, but a nice map so far)

There have been bug fixes too numerous to list, and many WML improvements. Choice in the Fog is a little broken because of the bug with [modify_side] not working, but still should be a fun romp through foggy undead-infested woods.

As always, any suggestions or bug reports are most welcome! Thanks to all the elder statesmen who have been helping me along, especially turin and Dacyn.

- b.
Last edited by aelius on September 20th, 2004, 10:58 pm, edited 2 times in total.
MadMax
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Location: Weldyn, Wesnoth

Post by MadMax »

A Choice Must Be Made is the name of a scenario in HTTT.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
aelius
Posts: 497
Joined: August 30th, 2004, 8:07 pm
Location: Virginia, USA

Post by aelius »

Blast.
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turin
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Post by turin »

Sounds good... I started playing it once (not that i'm a beginner), but i never had time to finish it, being distracted by my own campaign(s). :)
aelius wrote:Blast.
You need to edit it one more time. :)
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
aelius
Posts: 497
Joined: August 30th, 2004, 8:07 pm
Location: Virginia, USA

Post by aelius »

Double blast. :oops:
bloblo

6a_Tidings_Good_And_Il

Post by bloblo »

-v1.1.4-CAMPAIGN_THE_SOUTH_GUARD-HARD'
scenario: '6a_Tidings_Good_And_Ill'
/Users/src/jeux/wesnoth-1.1.4/MacCompileStuff/../src/unit_map.cpp:55: failed assertion `res.second'

no more scenario ???
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Noyga
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Location: France

Post by Noyga »

It's a v 1.1.4 bug...
Perhaps fixed in v1.1.5 ?
bloblo

test on 1.1.5

Post by bloblo »

Noyga wrote:It's a v 1.1.4 bug...
Perhaps fixed in v1.1.5 ?
not yet fixed...

2006-06-14 00:33:19.399 Battle for Wesnoth[1067] Could not find image named 'MacIcon'.
Looking for devices matching vendor ID=1193 and product ID=8719
Battle for Wesnoth v1.1.5
Started on Wed Jun 14 00:33:21 2006
started game: 3481733777
Checking video mode: 1024x768x32...
32
setting mode to 1024x768x32
set locale to fr_FR
set locale to fr_FR
no valid cache found. Writing cache to '/Users/guy__l//Library/Preferences/Wesnoth/cache/game.cfg-cache-v1.1.5-APPLE-MEDIUM-NORMAL'
loadscreen: filesystem counter = 170
loadscreen: binarywml counter = 0
loadscreen: setconfig counter = 221
loadscreen: parser counter = 50627
started music
813249419
showing title screen...
813249420
Loading tips of day
title screen returned result
scenario: '4_OrcishFoothills'
scenario: '4_OrcishFoothills'
scenario: '4_OrcishFoothills'
scenario: '3_LongNight'
scenario: '3_LongNight'
no valid cache found. Writing cache to '/Users/guy__l//Library/Preferences/Wesnoth/cache/game.cfg-cache-v1.1.5-CAMPAIGN_THE_SOUTH_GUARD-HARD'
scenario: '6a_Tidings_Good_And_Ill'
has snapshot: no
skipping...
/Users/src/jeux/wesnoth-1.1.5/MacCompileStuff/../src/unit_map.cpp:55: failed assertion `res.second'
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