Ancient Lich Development
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Re: Ancient Lich Development
So we could reuse parts from other units :Once a Lich reaches this point, it can leave most of its human bones behind, and begin to incorporate parts of other creatures.
Re: Ancient Lich Development
Uh, that's not what the lore means. The point of what was written is to provide an explanation for the sprite's size and why it's a different sprite from a normal lich. It does not invite one to literally start cutting up graphical representations of other creatures to piece together a frankensprite, because that doesn't offer the same graphical advantage that Sleepwalker's custom sprite does. Besides, a lich wouldn't have fleshy tentacles.
Re: Ancient Lich Development
Funniest thing I've seen in some time.
No, we're not doing that.
No, we're not doing that.
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Re: Ancient Lich Development
well that creauture looks pretty nice anyway tought ancient lich shoudent look like giant spider...
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Re: Ancient Lich Development
Thanks for the kickback. I took it a step further.
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Re: Ancient Lich Development
Lich looks cool.Sleepwalker wrote:Thanks for the kickback. I took it a step further.
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
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Re: Ancient Lich Development
Looks like an all-around winner to me. Personally, I prefer it if he had a bit less hunch, but given that he's an 'ancient' lich, it fits the character of the unit.
Nice work!
Nice work!
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Re: Ancient Lich Development
At the risk of a developer's reprimand, I have to say that the bent posture and what appears to be a leather handbag by its side at first gave me the impression of a skeletal grandma.
Eh... and then I tried to draft something, but it's pretty bad. Certainly not epic enough for an Ancient Lich. Anyway:
EDIT: actually, I don't even know why I posted that, it's awful. But I'll leave it there regardless.
Eh... and then I tried to draft something, but it's pretty bad. Certainly not epic enough for an Ancient Lich. Anyway:
EDIT: actually, I don't even know why I posted that, it's awful. But I'll leave it there regardless.
Re: Ancient Lich Development
He's ummm... ok. You can call him basic lichenchilado wrote:At the risk of a developer's reprimand, I have to say that the bent posture and what appears to be a leather handbag by its side at first gave me the impression of a skeletal grandma.
Eh... and then I tried to draft something, but it's pretty bad. Certainly not epic enough for an Ancient Lich. Anyway:
EDIT: actually, I don't even know why I posted that, it's awful. But I'll leave it there regardless.
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
Re: Ancient Lich Development
Well, I was going to start with a lich that was very frail physically and somewhat broken and them embellish it and embellish it in an attempt to portray that he's just a creation of his own magic. But I was bored before I got even halfway to the first step.
Also, please note that it's just a sketch - I didn't intend for it to look like a finished graphic. I'm not that poor an artist.
Also, please note that it's just a sketch - I didn't intend for it to look like a finished graphic. I'm not that poor an artist.
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Re: Ancient Lich Development
Sleepwalker: I think you've cracked that as a generic lich. Stick some animations together and we'll get him committed. I stand by my earlier suggestion of one basic animation with a variety of haloes for different effects, to simplify the potential extra ALs that we might be getting.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Ancient Lich Development
I've had an idea since two months ago...(wasn't registered yet back then)
Drakes use magic to control fire, right?
Aand if that is the case, shouldn't drakes be able to learn other types of magic? Like, in this case, necromancy.
And if drakes could learn necromancy there would naturally be drake ancient liches/liches, right?
I can't post attachments yet, (that's what my conclusion is anyways...) so the drake-lich (recouloured, edited frank) is my avatar
Correct me if I'm wrong, and if so, please with great detail. (like a lesson)
EDIT:It's missing a shadow!
Drakes use magic to control fire, right?
Aand if that is the case, shouldn't drakes be able to learn other types of magic? Like, in this case, necromancy.
And if drakes could learn necromancy there would naturally be drake ancient liches/liches, right?
I can't post attachments yet, (that's what my conclusion is anyways...) so the drake-lich (recouloured, edited frank) is my avatar
Correct me if I'm wrong, and if so, please with great detail. (like a lesson)
EDIT:It's missing a shadow!
Why I use debug, you say? I like the stories, not the actual fighting.
Re: Ancient Lich Development
No, they don't.Ockward wrote:Drakes use magic to control fire, right?
Aand if that is the case, shouldn't drakes be able to learn other types of magic? Like, in this case, necromancy.
Re: Ancient Lich Development
But a lich could in theory switch his bones as i have read in this post to become more, in this case, drake-like.zookeeper wrote:No, they don't.Ockward wrote:Drakes use magic to control fire, right?
Aand if that is the case, shouldn't drakes be able to learn other types of magic? Like, in this case, necromancy.
But is he/she bound to his/her original skull?
Why I use debug, you say? I like the stories, not the actual fighting.
Re: Ancient Lich Development
Yes. Go read the first post of this thread
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