The South Guard

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Usleburn
Posts: 1
Joined: September 16th, 2023, 2:04 pm

Re: The South Guard

Post by Usleburn »

I loved this campaign. Thanks for creating it.

I think I've found a bug in the Choice in the Fog scenario where the dialog with the chief bandit (Urza Afalas) can be triggered multiple times.

When I find the bandit camp in the East, it triggers the dialog as expected (where I have to choose to side with the Elves or the bandits). I decided to stay loyal to the Elves and keep fighting the bandits. When I withdrew (causing fog of war to hide the bandit camp), and then went back into the bandit camp, the full dialog was triggered again as if it was the first time I'd encountered them, and I was given the choice of picking sides a second time. I've never made a Wesnoth scenerio before, but I'm guessing there's an issue with the trigger events for the starting the dialog.

This is in Wesnoth 1.16.10 installed via Steam on Ubuntu 22.04.
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lhybrideur
Posts: 369
Joined: July 9th, 2019, 1:46 pm

Re: The South Guard

Post by lhybrideur »

Which version of Wesnoth are you playing?
Because in 1.16, the code is

Code: Select all

[event]
        name=sighted
        [filter]
            id=Urza Afalas
        [/filter]
        [filter_second]
            side=1
        [/filter_second]
which can only trigger once (no first_time_only=no)
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