Sea-based Campaign (as yet unnamed)

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turin
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Sea-based Campaign (as yet unnamed)

Post by turin »

Yes, its me again. I realize i'm already made a campaign, but i'm going to work on another, smaller this time, featuring the Elvish Seafarer as captain of a ship traveling West away from wesnoth. I don't have enough to release yet (as in basically nothing yet.:) ), but let it be known i am accepting submissions for (island) scenarios if anyone for some reason wants to help with the campaign.

BASIC PLOT:

{HERO} lives in Elensefar. His house is burned down in a mysterious fire. Since he has always wanted to travel, he takes this as an excuse to recruit a crew and leave Wesnoth, going wherever he wants to. Now where will that be? West, of course! The basic objective is to see how much gold you can return to Elensefar with. (an objective you will see again in October, but never mind about that).
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Mkgego
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Post by Mkgego »

Sounds interesting for me...but the plot is a little poor...
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turin
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Post by turin »

Mkgego wrote:Sounds interesting for me...but the plot is a little poor...
I know. i wrote it in the two minutes between when i decided to post and when i actually did post, because i realized i had this cool campaign idea but no plot. :)

It will probably suffer drastic revisions.
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Boucman
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Post by Boucman »

this could be very interesting, recruitement wise...

if the campaign is more or less island hoping, there could be some units you could recruit only in a couple of scenarios, and that you would have to keep alive after that.

maybe some scenarois where you couldn't recruit at all, only recall..
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turin
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Post by turin »

Boucman wrote:this could be very interesting, recruitement wise...

if the campaign is more or less island hoping, there could be some units you could recruit only in a couple of scenarios, and that you would have to keep alive after that.

maybe some scenarois where you couldn't recruit at all, only recall..
this is (one) of the basic ideas of this campaign, exploring new recruiting/recalling possibilities. I figure you can recruit spearmen/elvish archers (this is what is in your crew) for most of the time, and other units only while you are in certain scenarios. Its going to be wierd all right. :)
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And I hate stupid people.
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MadMax
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Post by MadMax »

I would have it be about a pirate.

Ferugoam, a Captain in the Wesnoth navy, was sailing down Wesnoth's coast during the 6th year of Ashievere's reign. His mission: to attack Halamora, a city in western Wesnoth as punishment for a protest against Ashievere.

Ferugoam's ship, the Bloodlust, sailed to Halamora. On the Bloodlust, Ferugoam was virtually invincible. He had 5 ballistae at his fingertips, capable of raining incredible power upon the enemies of Wesnoth.

After the Bloodlust arrived at Halamora, Freugoam wasted no time. He ordered all weapons to fire. Within a few hours, Halamora was little than a heap of flaming wreckage. Then, he sent out his soldiers to butcher the citizens of Halamora.

However, Ferogoam was deeply disturbed. He had murdered hundreds of innocent people. And who for? Ashievere? The question remained on his mind as he took the Bloodlust to its next destination, the Isle of Anduin. There had been a mage revolt there, and Ferogoam was ordered to repress it.

When he was halfway there, a ship sailed toward him. Hailing the Bloodlust, the ship explained whowas in it: refugees of Halamora. They had found out about the impending attack, and had managed to escape in time.

Ferogoam was still bound by his orders. He gave the order to destroy the ship. Just as his crew had loaded the ballistae, Ferogoam stopped. He could not bring himself to kill these innocent people. Instead, he set course to a pirate island, to join the rebellion against Ashievere's tyranny.


You can use the boat units out of my campaign for sea battles. Also, you can pick up some stuff from the sea battle level in Wesvoid.
"ILLEGITIMIS NON CARBORUNDUM"

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turin
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Post by turin »

Honestly, i don't want to connect it to HTTT, although i do like the idea about the pirates...

and its set that the leader is an elf, because i already have the gfx.
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cobretti
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Post by cobretti »

turin wrote:
Boucman wrote:this could be very interesting, recruitement wise...

if the campaign is more or less island hoping, there could be some units you could recruit only in a couple of scenarios, and that you would have to keep alive after that.

maybe some scenarois where you couldn't recruit at all, only recall..
this is (one) of the basic ideas of this campaign, exploring new recruiting/recalling possibilities. I figure you can recruit spearmen/elvish archers (this is what is in your crew) for most of the time, and other units only while you are in certain scenarios. Its going to be wierd all right. :)
Maybe you just can only recruit in your first scenario (the harbour), and then just recall? It would help to raise the spirit of an 'expedition beyond known places', and also make this campaign unique.
Just a bit crazy idea... :)
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Post by Dacyn »

MadMax: I don't like campaigns where the campaign objectives change. :)
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Post by turin »

cobretti wrote:
turin wrote: this is (one) of the basic ideas of this campaign, exploring new recruiting/recalling possibilities. I figure you can recruit spearmen/elvish archers (this is what is in your crew) for most of the time, and other units only while you are in certain scenarios. Its going to be wierd all right. :)
Maybe you just can only recruit in your first scenario (the harbour), and then just recall? It would help to raise the spirit of an 'expedition beyond known places', and also make this campaign unique.
Just a bit crazy idea... :)
Now that would be interesting. :)
I might do that... since the campaign is only going to be ~10 scenarios, it hopefully won't cause many balance problems. :)
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Post by Dave »

turin wrote:
cobretti wrote: Maybe you just can only recruit in your first scenario (the harbour), and then just recall? It would help to raise the spirit of an 'expedition beyond known places', and also make this campaign unique.
Just a bit crazy idea... :)
Now that would be interesting. :)
I might do that... since the campaign is only going to be ~10 scenarios, it hopefully won't cause many balance problems. :)
Maybe you could only recruit Elves/humans in the first scenario, but then when you visit certain islands, you can once again recruit, but only the natives of those islands, who might be <insert weird creature/unit here>.

David
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turin
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Post by turin »

Dave: yeah, that sounds good. :)
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Dave
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Post by Dave »

Btw I do like the premise of this campaign :)

Something about island-based fighting seems really cool.

Kinda reminds me of Lewis' Voyage of the Dawn Treader.

I can just imagine dialog about 'falling off the end of the world' :)

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Post by MadMax »

Dacyn wrote:MadMax: I don't like campaigns where the campaign objectives change. :)
I just described Feroguam's background. The first scenario would be on the pirate isle. Although you could have a FtF-style intro showing the attack on Halamora and the encounter with the pirates.
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turin
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Post by turin »

Anyway, i'm sure i'll think of a plot eventually. :)

Here are the main points that WILL be in the story:
The leader will be an Elvish Seafarer
He will hail from the Free State of Elensefar
You will win (the campaign) when you return to Elensefar no matter what
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