Era of the Future Development

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Pentarctagon
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Re: Era of the Future Development

Post by Pentarctagon » March 1st, 2011, 5:17 am

Huston wrote:4) the nordhris are a long way from being done, yet alone the little mini campaign which i need pent to look at cuz i can't figure out why the saurians won't spawn for me on the move event
do you have a more updated version of the campaign? i looked through the last dev version uploaded here and there wasn't a moveto event related to saurians at all.
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Huston
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Re: Era of the Future Development

Post by Huston » March 1st, 2011, 5:30 am

just download from the 1.8 server everything is on it it may be a sighted event, i don't remember i just know they aren't spawning where they should be
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Pentarctagon
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Re: Era of the Future Development

Post by Pentarctagon » March 1st, 2011, 5:49 am

re-downloaded it from the 1.8 server, and found the event where you meet the merfolk (it was sighted, not moveto), and no units where told to spawn in the first place.
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Huston
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Re: Era of the Future Development

Post by Huston » March 1st, 2011, 11:43 pm

ok lol guess i am just going insane
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Mirion147
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Re: Era of the Future Development

Post by Mirion147 » March 2nd, 2011, 7:48 pm

Here are some of the descriptions that we wrote up before.
Pentarctagon wrote:
descriptions:
And btw, I think that "Ravager" should be the last in the Arctic Prowler line. (and Maybe we should take out the "Arctic" and "Snow" so it's just Prowler -> Stalker -> Ravager...?)
Don't know how to draw? Ask God. His canvas is all around you.
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^

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Huston
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Re: Era of the Future Development

Post by Huston » March 4th, 2011, 4:53 am

i r not using proper english, i r also not messing with the units other than to add the images and the descriptions (lots of changes for something like that makes it annoying
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Re: Era of the Future Development

Post by Mirion147 » March 4th, 2011, 1:23 pm

:? ...ok, I'll do it. The only thing that needs to happen is the names in the ID and the possible leaders need to be changed.
Don't know how to draw? Ask God. His canvas is all around you.
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^

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Huston
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Re: Era of the Future Development

Post by Huston » March 5th, 2011, 2:31 pm

nope more than just that needs done mirion
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Mirion147
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Re: Era of the Future Development

Post by Mirion147 » March 5th, 2011, 5:21 pm

Did I miss anything?
Era_of_the_Future_name_change.zip
(723.52 KiB) Downloaded 200 times
I changed the names of, and in, the files, I changed the factions, all of them, I changed what they were advancing too. I think that's it, but I'm not sure. Anyway, I don't see anything else. However, I could be wrong.
Don't know how to draw? Ask God. His canvas is all around you.
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^

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Huston
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Re: Era of the Future Development

Post by Huston » March 5th, 2011, 6:50 pm

ok and you did that in the latest from the add-on server?
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Mirion147
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Re: Era of the Future Development

Post by Mirion147 » March 5th, 2011, 6:50 pm

Yessir
Don't know how to draw? Ask God. His canvas is all around you.
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^

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Huston
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Re: Era of the Future Development

Post by Huston » March 26th, 2011, 12:55 pm

i've been busy with school, expect a small update sometime this week. btw do we have any more unit frames to put in?
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Molean
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Re: Era of the Future Development

Post by Molean » April 9th, 2012, 3:58 am

You got a good number of units that downgrade as they upgrade, and I think this is a bad policy. The default line has that rule of thumb where linear upgrades never reduce a unit in any way and that is a good .

Sage:
It should get heal 8 reduced to heal 4, this faction is already very powerful with its diversity of attacks and alignment found, level 1s that start out with heal 8 is too much. It also helps the issue of downgrading as you upgrade. In return, sage could get a slight bump in its range attack which is pretty weak.

Battle sage: I could see a slight nerf in its melee damage. It's range attack should be no weaker then sage.

Battle seer: I recommend removing this class and letting battle sage be the top class of that line. Considering the downgrades this next level encompasses, it is nearly not worth leveling to level 3 anyway. If you feel the third level most remain, I recommend the range attack be magical and this unit have heal 4 with nerf somewhere else.. I would note that currently this unit is not very different from units like thoths bulwark.

Neophyte>Proation>High Proation> Hierarch/Solar.

It goes from neophyte having 5 moves, to Proation having 4, to Solar having 6.
High proations melee attack is identical to Hierach.
Higharch is like a great mage, except super slow ass, lacking its 30% fire resistance, and like all these units, has a 70% mountain def and 1 move on hills and mountains.

Hard to figure out exactly what to do here, but if you want these guys to have 4 moves because of their special on hills and mountains, proation should have 4 moves too and High Proation should have a weaker melee attack then Hierarch.

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