Let's Play Label That Map
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Let's Play Label That Map
Let's Play Label That Map:
OK. This is just an idea. But it would greatly improve the situation for scenario designers if we all knew what was where, and where the scenarios occurred. Attached is a palletised PNG (A JPEG would degrade quickly), if you've wrote any of the scenarios in mainline feel free to write in what's what, and what happend where. The image palette has white & black in it, might I suggest using white. . . And a small font. . .
Any participation would be appreciated. . .
OK. This is just an idea. But it would greatly improve the situation for scenario designers if we all knew what was where, and where the scenarios occurred. Attached is a palletised PNG (A JPEG would degrade quickly), if you've wrote any of the scenarios in mainline feel free to write in what's what, and what happend where. The image palette has white & black in it, might I suggest using white. . . And a small font. . .
Any participation would be appreciated. . .
Note to forum users: You are in a maze of twisty little passages
the problem is, that map is incorrect now. There was a thread a while ago showing how dave says the world of wesnoth looks now.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Hey, I'm raising this from the dead
Hey, I'm raising this from the dead. With BenJ's (?) new map. Completely worthless brownie points for participation. . .
Note to forum users: You are in a maze of twisty little passages
Here are the approximate locations of the scenarios in Heir to the Throne on this map.
The key is below. Scenarios which have a placing where I don't think the map matches the game very well are marked with an 'X'. (the game will probably have to change, not the map, since it's the game that really doesn't make sense).
0: Delfador rescues Konrad
1: Elves Besieged
2: Blackwater Port
3: Isle of Anduin
4: Bay of Pearls
X 5a: Muff Malal's Peninsula
5b: Isles of the Damned
X 6: Siege of Elensefar
X 7: Crossroads
X 8: Princess of Wesnoth
X 9: Valley of Death
10: Gryphon Mountain
11: Ford of Abez
12: Northern Winter
13: Mountain Pass
14: Dwarven Doors
15: Piercing into the Darkness
X 16: The Lost General
X 17: Hasty Alliance
X 18: Sceptre of Fire
19: A Choice Must be Made
20a: Snow Plains
20b: Swamp of Dread
21: Home of the North Elves
22: Northern Council
23: Valley of Statues
24: Re-entry into Wesnoth
25: Test of the Clans/Battle for Wesnoth
David
The key is below. Scenarios which have a placing where I don't think the map matches the game very well are marked with an 'X'. (the game will probably have to change, not the map, since it's the game that really doesn't make sense).
0: Delfador rescues Konrad
1: Elves Besieged
2: Blackwater Port
3: Isle of Anduin
4: Bay of Pearls
X 5a: Muff Malal's Peninsula
5b: Isles of the Damned
X 6: Siege of Elensefar
X 7: Crossroads
X 8: Princess of Wesnoth
X 9: Valley of Death
10: Gryphon Mountain
11: Ford of Abez
12: Northern Winter
13: Mountain Pass
14: Dwarven Doors
15: Piercing into the Darkness
X 16: The Lost General
X 17: Hasty Alliance
X 18: Sceptre of Fire
19: A Choice Must be Made
20a: Snow Plains
20b: Swamp of Dread
21: Home of the North Elves
22: Northern Council
23: Valley of Statues
24: Re-entry into Wesnoth
25: Test of the Clans/Battle for Wesnoth
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Thanks. . .
Thanks. . . Any other takers?
Note to forum users: You are in a maze of twisty little passages
Oh btw, if anyone would like to volunteer to actually do the dots and crosses for HttT in WML, it would be very much appreciated.
Yes, I know that this is a boring and tedious job. That's why it'd be very much appreciated
David
Yes, I know that this is a boring and tedious job. That's why it'd be very much appreciated
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming