Moderators: Forum Moderators, Developers
Ken Oh wrote:I wouldn't like it. When I press "n", I more often than not want to see the unit's whole movement range. I could see this leading to a lot of useless scrolling to see where a unit could move, simply because it's near another unit.
rrenaud wrote:Ideally, the game would do something like a travelling salesman approximation to figure out how to scroll through units minimizing the total scrolled distance. But simply picking the ordering by minimizing the difference from both left to right, up to down or up to down, left to right would probably almost completely avoid the bouncing effect and would be (I assume...) fairly straight forward to implement.
Does this seem like something that would be accepted if I coded up the patch? I want some revenge on my failed patch at https://gna.org/patch/?589
RCG Tiburon wrote:maybe scrolling at double speed or something like that.
Users browsing this forum: Google Feedfetcher and 0 guests