Psychological units:
Moderator: Forum Moderators
-
- Posts: 855
- Joined: October 3rd, 2004, 4:52 am
- Location: Portland, OR
- Contact:
Psychological units:
I have noticed that some units I have a psychological estimation of that doesn't totally fit in with their stats. In other words, some units I overestimate, and some units I underestimate. I am sure I am not the only person who does that.
For example, I always overestimate enemy elusive foot units. They seem so tricky and hard to hit, that I often don't want to take chances on them--even when, of course, an enemy thief has a good chance of getting killed by two Elvish Fighters. (or even one Elvish Fighter!) But I have just seen to many of them escape, that sometimes it seems it is not worth it.
So what units do you find yourself overestimate and underestimating?
For example, I always overestimate enemy elusive foot units. They seem so tricky and hard to hit, that I often don't want to take chances on them--even when, of course, an enemy thief has a good chance of getting killed by two Elvish Fighters. (or even one Elvish Fighter!) But I have just seen to many of them escape, that sometimes it seems it is not worth it.
So what units do you find yourself overestimate and underestimating?
Don't go to Glowing Fish for advice, he will say both yes and no.
Orcish assassins.
When I started playing, for at least a year or so orcish assassins did always hit with their single melee swing. I mean always. It happened so often to one of my friends who was playing too, that we seriously suspected the RNG got messed up in single-swing attacks, since they just used to hit unnaturally often. I didn't really play much MP at the time, only campaigns, so I didn't get to take much of an advantage of this.
I don't think I fear them that much anymore, since the glitch has seemingly disappeared, but I used to at the time.
When I started playing, for at least a year or so orcish assassins did always hit with their single melee swing. I mean always. It happened so often to one of my friends who was playing too, that we seriously suspected the RNG got messed up in single-swing attacks, since they just used to hit unnaturally often. I didn't really play much MP at the time, only campaigns, so I didn't get to take much of an advantage of this.
I don't think I fear them that much anymore, since the glitch has seemingly disappeared, but I used to at the time.
-
- Posts: 183
- Joined: November 16th, 2006, 6:41 am
- Location: In your browser cache!
- Contact:
I often overestimate ghosts. It's because you have to swarm in with ranged units to avoid getting drained. Then, they are resistant to most of those ranged units (except mages... heh heh) because my mages aren't close by, then they go and drain my guysand get their health back!
Level 1 ghosts are easy enough to kill, but the level 2 ones, their baneblade is big enough to seriously hurt.
Level 1 ghosts are easy enough to kill, but the level 2 ones, their baneblade is big enough to seriously hurt.
- Temuchin Khan
- Posts: 1800
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
No kidding! Wraiths can indeed be dangerous.commanderkeen wrote:Level 1 ghosts are easy enough to kill, but the level 2 ones, their baneblade is big enough to seriously hurt.
Check out my new book!
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
-
- Posts: 183
- Joined: November 16th, 2006, 6:41 am
- Location: In your browser cache!
- Contact:
-
- Posts: 855
- Joined: October 3rd, 2004, 4:52 am
- Location: Portland, OR
- Contact:
I would agree with this. I am afraid of ghosts. The thing is, most of the time it is a rational fear, because they really are hard to kill! On the other hand, I also tend to not want to spend the time killing bats, who are a lot easier to kill. 50% dodge seems very high to me.commanderkeen wrote:I often overestimate ghosts. It's because you have to swarm in with ranged units to avoid getting drained. Then, they are resistant to most of those ranged units (except mages... heh heh) because my mages aren't close by, then they go and drain my guysand get their health back!
Level 1 ghosts are easy enough to kill, but the level 2 ones, their baneblade is big enough to seriously hurt.
Don't go to Glowing Fish for advice, he will say both yes and no.
-
- Retired Developer
- Posts: 1086
- Joined: September 16th, 2005, 5:44 am
- Location: Hamburg, Germany
I think i underestimate level 0 units. They seem so fragile and just made for dieing to me. It is hard to get a kill without exposing them and you always have to protect them or they die like flies. I rarely recruit any but maybe one or two goblins if i play against drakes.
However i see real good players using them much more frequently, so i guess there must be some misjudgement on my side.
However i see real good players using them much more frequently, so i guess there must be some misjudgement on my side.
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
-
- Posts: 855
- Joined: October 3rd, 2004, 4:52 am
- Location: Portland, OR
- Contact:
I think I overestimate Level 0 units. Especially the Goblin Spearman. I am like, "oh look! 8 gold! I might as well spend it on a spearman, he might be able to get some good hits in". Then I send out the spearman, and he dies, and I realize for another 4 gold I could have gotten a sturdy grunt.
Don't go to Glowing Fish for advice, he will say both yes and no.
I must go with the ghost. Especially when playing Knalgans, the guy is almost impossible to kill - your best bet is to blast him with blunderers (my Thunderers sure deserve that name) and hope for the best.
What else? Well... I sure am somewhat scared of adepts... rightfully so, I guess.
What else? Well... I sure am somewhat scared of adepts... rightfully so, I guess.
The fight against human stupidity is endless, but we must never give it up.
- Jan Werich
- Jan Werich
-
- Posts: 855
- Joined: October 3rd, 2004, 4:52 am
- Location: Portland, OR
- Contact: