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 Post subject: Performance Issue: Wesbench Test Suite
PostPosted: July 28th, 2006, 4:15 am 
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Joined: June 9th, 2006, 12:03 pm
Posts: 93
In the tech support forum they said to post here if you were willing to run benchmarks. I'd be glad to try.


Last edited by podunk on January 7th, 2007, 5:33 am, edited 1 time in total.

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 Post subject:
PostPosted: July 28th, 2006, 5:21 pm 
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Joined: November 26th, 2005, 7:41 am
Posts: 3133
Rusty is working on Wesbench. The idea is to create a set of scenarios, each of which tests a seperate thing. There are three already made. Here are some more of his ideas:
    fog reveal: moving units through fog
    complex WML parsing
    scroll tests over different domains (esp. owned villages with waving flags)
    lots of units for AI to analyze

rusty wrote:
Contributions gratefully accepted!
Rusty.


Save these files to: wesnoth\data\scenarios\multiplayer
Read the description tag in each file for instructions on running it from the command-line.


Attachments:
File comment: Three benchmark tests: AI, Scroll, and Shroud_Walk
wesbench.zip [3.39 KiB]
Downloaded 310 times

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