Performance Issue: Wesbench Test Suite

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Performance Issue: Wesbench Test Suite

Postby podunk » July 28th, 2006, 4:15 am

In the tech support forum they said to post here if you were willing to run benchmarks. I'd be glad to try.
Last edited by podunk on January 7th, 2007, 5:33 am, edited 1 time in total.
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Postby Sapient » July 28th, 2006, 5:21 pm

Rusty is working on Wesbench. The idea is to create a set of scenarios, each of which tests a seperate thing. There are three already made. Here are some more of his ideas:
    fog reveal: moving units through fog
    complex WML parsing
    scroll tests over different domains (esp. owned villages with waving flags)
    lots of units for AI to analyze

rusty wrote:Contributions gratefully accepted!
Rusty.


Save these files to: wesnoth\data\scenarios\multiplayer
Read the description tag in each file for instructions on running it from the command-line.
Attachments
wesbench.zip
Three benchmark tests: AI, Scroll, and Shroud_Walk
(3.39 KiB) Downloaded 372 times
http://www.wesnoth.org/wiki/User:Sapient... "Lift with the legs, Rogar, not the back." --Newmoon, Elven Archer
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