Imperial Multiplayer Era - version 0.17 released

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Disto
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Post by Disto »

Turin can you change the Marauders from Lawful, they are raiders, either neutral or chaotic, personally i feel neutral, at least for the Axeman line.
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turin
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Post by turin »

Sure. I think that the Aragwaithi should be neutral, and the Marauders chaotic. Once the server will let me, I'll upload a version with those changes, plus with some of the Lavinian units animated.
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Disto
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Post by Disto »

Make the axeman line neutral though, you know the background against them and as they aren't the average raiders of the marauders i feel it is justified.
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turin
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Post by turin »

OK, so, I've released 0.4. It made those changes you mentioned, and included animation for the Legionnaire and the Nemidian Horseman-Champion.
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Disto
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Post by Disto »

Excellent, i'm looking forward to trying it in the morning, for the entirety of tomorrow morning i'm planning on working on this, hopefully i won't wake up at 10 again :lol:

The crushers down so the animated unit count is 1/12.
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Disto
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Post by Disto »

Well actually i woke up at 11 so not going to bother.
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Faello
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Post by Faello »

Well, I played this 0.4 era on the Smalloff map ( 3 vs 3 ), and I can say that:

- units are really good looking
- there are still some bugs - for ex. Argwaith Pikemen ( lvl 2 unit ) has the same stats as spearmen ( lvl 1 )
-Argwaith Spearmen damage is too high ( 12 - 2 or 11 - 2 from what I remember ), adding the "first strike" ability to him, makes him terrible opponent for only 15 gp

It's just still a little bit unbalanced..
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turin
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Post by turin »

"Just a little unbalanced", you say? ;)

I don't know what's up with the Aragwaith's stats. I didn't write them. Whoever did, they're in charge of fixing the balancing errors... just post the updated stats here.
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And I hate stupid people.
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Disto
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Post by Disto »

I believe it was EP and Shadow. All the Aragwaith are slightly overpowered except the Wizzard which is underpowered but i believe it was meant to be like that but it should be cheaper at any rate.
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Post by Elvish_Pillager »

It was only me, actually.

Compare the Swordsman with the Elvish Fighter. It has a bit more damage, a bit less HP, and no ranged attack.

The Archer, yes, is a bit overpowered. I've raised its cost by 1[1].

The Spearman was a venture into unexplored balancing territory, but it looks like I forgot to raise the cost when I raised the HP, so it became too strong. I've cut back a little on its HP[1], since the Aragwaith are not supposed to have good HP, and also raised its cost by 1[1].

As to the Sorcerer, I balanced it by a comparison to the old Elvish Shaman, which has now been improved. I have upped its ranged attack.[1]

The revised cfg files are below. Unfortunately, the image names probably aren't correct. I'll work that out with Shadow ASAP.


[1] and that of its upgrades.
Attachments
units.zip
(12.76 KiB) Downloaded 448 times
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Post by specops »

I'm confused. Where is version .4, and how does one add the unit cfgs to the units folder? I tried to copy them into there, but it says that the units folder can't be modified….
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turin
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Post by turin »

Don't touch what EP posted. That was just for me to add to the official version, which is available on the campaign server.
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Post by Elvish_Pillager »

Turin: The .cfg files currently won't display the graphics properly. I've been having trouble with that, so you'd be better off just copying the stat changes in (if you can find them...)
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turin
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Post by turin »

They work fine for me.
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And I hate stupid people.
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Disto
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Post by Disto »

A little while ago i downloaded and found that the found that images wouldn't display so i fixed it and rehosted and put it as 0.3 again. :oops:
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