Son of the Black Eye (Hard)
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Son of the Black Eye (Hard)
SotBE is notorious as the hardest mainline campaign. Benj hasn't updated it for a long time, so while the AI has been getting smarter with each release, SotBE has stayed with a very restricted recruit list (just the three basic Orcs) and the difficulty has kept increasing.
However, with the switch to RATE damage calculations in 0.8.10, the game has become just a little less random for aligned units. Hoping to capitalise on this, I've been playing SotBE on Hard every day, tweaking strategy and hoping to finally get past the first scenario. This has seemed hopeless, a bit like Elvish Pillager playing HttT without losing units (though that seems to have gone better than anyone expected).
Finally, here is a replay for End of Peace on Hard.
One glitch in my play is that I don't adequately protect the archer which is about to level up, allowing the final enemy cavalryman to finish it off. Otherwise I like the general method: try to control most villages, while luring the bulk of the enemy force to overextend itself, then recruit enough units to repulse the attack. During this phase, the AI has no gold to recruit for several turns, allowing a counterattack. As it turned out, my scouting party was sufficient to sneak in and finish Albert off, but the counterattack should have been sufficient in any case.
(By the way, this was with no save-loading.)
However, with the switch to RATE damage calculations in 0.8.10, the game has become just a little less random for aligned units. Hoping to capitalise on this, I've been playing SotBE on Hard every day, tweaking strategy and hoping to finally get past the first scenario. This has seemed hopeless, a bit like Elvish Pillager playing HttT without losing units (though that seems to have gone better than anyone expected).
Finally, here is a replay for End of Peace on Hard.
One glitch in my play is that I don't adequately protect the archer which is about to level up, allowing the final enemy cavalryman to finish it off. Otherwise I like the general method: try to control most villages, while luring the bulk of the enemy force to overextend itself, then recruit enough units to repulse the attack. During this phase, the AI has no gold to recruit for several turns, allowing a counterattack. As it turned out, my scouting party was sufficient to sneak in and finish Albert off, but the counterattack should have been sufficient in any case.
(By the way, this was with no save-loading.)
- Attachments
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- eop.zip
- (11.8 KiB) Downloaded 521 times
- Elvish_Pillager
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I got to Black Flag in SotBE Hard many versions ago. Don't worry, the difficulty drops off somewhat after the first scenario.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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Re: Son of the Black Eye (Hard)
Yeah, I like that too; it's fun. A while ago I got to "Shan Taum the Smug" without too much saveloading, I think, but the preceding scenarios, Silent Forest and before that Desert of Death, weren't very fun. I never did get past "Shan Taum the Smug", even with huge amounts of saveloading. And the Watch Tower that the orcs use sometimes, particularly in Black Flag, had a multi-hex ranged attack, but it doesn't anymore because that feature has been removed from Wesnoth. That would make Black Flag even harder than it already was.ott wrote:I like the general method: try to control most villages, while luring the bulk of the enemy force to overextend itself, then recruit enough units to repulse the attack.
Play a Silver Mage in the Wesvoid campaign.
OK, I can now reliably beat the first scenario. The second is an easy run-for-it turn 8 win. The third is relatively straightforward, see the example replay which was done with no save-loading.
I finally managed to get through the fourth (barely) after benj toned down the income of the AI leaders a few days ago (in 0.9.0+cvs). (EDIT: actually, benj did no such thing -- I must have just improved my strategy, or something.) Replay attached, although some saveloading was needed here: my first attempt I ran out of time to kill the southern leader so I went back a few turns and tried a slightly riskier melee strategy and won on the last turn.
I finally managed to get through the fourth (barely) after benj toned down the income of the AI leaders a few days ago (in 0.9.0+cvs). (EDIT: actually, benj did no such thing -- I must have just improved my strategy, or something.) Replay attached, although some saveloading was needed here: my first attempt I ran out of time to kill the southern leader so I went back a few turns and tried a slightly riskier melee strategy and won on the last turn.
- Attachments
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- barag.zip
- The Siege of Barag Gor 0.9.0+cvs replay
- (12.67 KiB) Downloaded 332 times
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- tirigaz.zip
- To the harbour of Tirigaz 0.9.0+cvs replay
- (16.81 KiB) Downloaded 324 times
Last edited by ott on April 19th, 2005, 12:52 pm, edited 1 time in total.
This quote is not attributable to Antoine de Saint-Exupéry.
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- Elvish_Pillager
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This is not an inappropriate ressurection.Elvish Leader wrote:Ott, do you see a date of last message?
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
I was terrified at how poorly I did playing though this campaign. I found the first map rather easy and had little trouble with it, but by map three I was having serious problems. I finally managed to 'finish' the entire campaign, but only with an excessive amount of save-loading and giving myself a gold boost for the last map. I personally found trying to protect the orc shamans a major problem since they have so few hit points. I lost count of the number of times a single unit (pesky bats!) snuck in and killed one in a single round.
I would personally find it an amazing accomplishment to hear someone making it though on Medium let alone Hard. My hat is off to you, Sir.
I would personally find it an amazing accomplishment to hear someone making it though on Medium let alone Hard. My hat is off to you, Sir.
Here are saves for the first three scenarios on Hard, played with 0.9.3+cvs.
The first scenario is a fairly typical win, in this one the enemy cavalry is more successful than usual in the west, so I pushed south a bit earlier than usual. Slightly more cautious play may have worked a bit better.
The second scenario is just run-for-it, to maximize gold. It is reasonable to do it more slowly, seizing villages and getting some experience.
At Barag Gór, this replay is a little reckless. I triggered both ambushes, but the results are probably not worth it; more was lost than gained in this case (Jetto and several level 2 units, for instance). Better grouping and healing wounded troops before triggering the castle ambush would have helped. Note the reshuffling of the shamans initially, which seems to reduce the probability that the AI will seek to attack them during the first round.
The first scenario is a fairly typical win, in this one the enemy cavalry is more successful than usual in the west, so I pushed south a bit earlier than usual. Slightly more cautious play may have worked a bit better.
The second scenario is just run-for-it, to maximize gold. It is reasonable to do it more slowly, seizing villages and getting some experience.
At Barag Gór, this replay is a little reckless. I triggered both ambushes, but the results are probably not worth it; more was lost than gained in this case (Jetto and several level 2 units, for instance). Better grouping and healing wounded troops before triggering the castle ambush would have helped. Note the reshuffling of the shamans initially, which seems to reduce the probability that the AI will seek to attack them during the first round.
- Attachments
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- eop.zip
- End of Peace
- (10.76 KiB) Downloaded 304 times
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- tmh.zip
- Towards the Mountains of Haag
- (6.21 KiB) Downloaded 313 times
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- sbg.zip
- Siege of Barag Gór
- (19.29 KiB) Downloaded 328 times
This quote is not attributable to Antoine de Saint-Exupéry.
At To the Harbour of Tirigaz the play may also appear fairly reckless. However, since the income of the lichs can become dangerous, it seems necessary to keep sacrificing units to draw the enemy away from seizing remote villages and leading to the AI dominating the game economically. I have been unable to win this scenario as convincingly as I would like, and am still hoping to improve my play.
In Black Flag, knowing about the landing party helps in planning what units to recruit. This is actually a nice opportunity to level some units. The use of Grüü to dominate the north also seems an important part of the overall plan. After some tweaking to add some turns, this scenario now seems winnable reasonably often, although it is difficult to preserve enough gold to start the next scenario with more than 100 gold. I will attempt to try to win with fewer recalls and possibly will add a village or two to the map or further increase the number of turns.
I redid the DoD map just before 0.9.4 was released with more villages and more interesting terrain, so that should help alleviate the boring gameplay. Unfortunately this means my save for Desert of Death is corrupt. Further, I have not yet been able to beat Silent Forest with the resulting unit list and only 159 gold. Will continue trying to refine tactics in these two scenarios.
In Black Flag, knowing about the landing party helps in planning what units to recruit. This is actually a nice opportunity to level some units. The use of Grüü to dominate the north also seems an important part of the overall plan. After some tweaking to add some turns, this scenario now seems winnable reasonably often, although it is difficult to preserve enough gold to start the next scenario with more than 100 gold. I will attempt to try to win with fewer recalls and possibly will add a village or two to the map or further increase the number of turns.
I redid the DoD map just before 0.9.4 was released with more villages and more interesting terrain, so that should help alleviate the boring gameplay. Unfortunately this means my save for Desert of Death is corrupt. Further, I have not yet been able to beat Silent Forest with the resulting unit list and only 159 gold. Will continue trying to refine tactics in these two scenarios.
- Attachments
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- thot.zip
- To the Harbour of Tirigaz
- (15.65 KiB) Downloaded 297 times
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- bf.zip
- Black Flag
- (14.76 KiB) Downloaded 343 times
This quote is not attributable to Antoine de Saint-Exupéry.
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I find that on all campaigns to a greater or lesser extent - the problem being that 'hard' level scenarios generally leave you with more 'powered up' units than easy ... this means that sometimes it actually seems easier on 'hard' for me ... (if that makes sense? ).Elvish Pillager wrote:I got to Black Flag in SotBE Hard many versions ago. Don't worry, the difficulty drops off somewhat after the first scenario.
To the harbour of Tabriz
I am playing Harbour of Tabriz on version 9.5 and am finding that the time never changes from 'second watch'. Has anyone else noticed this?
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I was able to beat up through "Shan Taum The Smug" on medium difficulty with no save-loading without much trouble. However, I cannot for the life of me beat the stupid "Saving Inarix" mission, even with massive save-loading and replaying "Shan Taum The Smug" a couple times to try and get a better start... I eventually just gave up.