Wesnoth 0.9.2 crash in HTTT campaign

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Guillaume
Posts: 103
Joined: August 25th, 2003, 12:11 pm
Location: France
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Wesnoth 0.9.2 crash in HTTT campaign

Post by Guillaume »

I started the scenario "Hasty Alliance" in Medium difficulty, but after the dialogs, the game crash with these messages:

bash-2.05b$ wesnoth
Battle for Wesnoth v0.9.2
Started on Tue Jun 21 22:37:32 2005

started game: 2694755200
Checking video mode: 1280x1024x16...
32
setting mode to 1280x1024x32
found valid cache at '/home/gui/.wesnoth/cache/game.cfg-cache-v0.9.2-MEDIUM-NORMAL' using it
started music
1600212596
showing title screen...
1600212598
Loading tips of day
title screen returned result
found valid cache at '/home/gui/.wesnoth/cache/game.cfg-cache-v0.9.2-CAMPAIGN_HEIR_TO_THE_THRONE-MEDIUM-NORMAL' using it
scenario: 'Hasty_Alliance'
has snapshot: no
skipping...
error display: could not open image ''
error display: Rectangle has illegal co-ordinates: 1148,32,135,94
error engine: player not found!
error engine: player not found!
error engine: player not found!
error engine: player not found!
wesnoth: pathfind.cpp:149: paths::route a_star_search(const gamemap::location&, const gamemap::location&, double, const cost_calculator*, unsigned int, unsigned int, const std::set<gamemap::location, std::less<gamemap::location>, std::allocator<gamemap::location> >*): l'assertion << src.valid(parWidth, parHeight) >> a ?chou?.
Aborted


I'm running the linux version of the game on gentoo so a "self" compiled version, not a binary one.
silene
Posts: 1109
Joined: August 28th, 2004, 10:02 pm

Post by silene »

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