The South Guard
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There are two bugs at work. One was with the store/unstore code. It's fixed. The other was actually a bug in the code that changes what side he's on. That too should be fixed. I'll add that the Long March is playable, but not done. I'm going to add a bunch more encounters to it to liven it up.Jyhem wrote:I am now in The Long March and I can't see Urza Afalas, and I can't see him talk in the beginning either. I tried removing some spaces after some equal signs, but no luck (I don't know WML, so it's all about making guesses, so don't take my word for it)
That to me is the best part of it. A campaign is a chance to tell stories and present choices. The crux of the campaign for me is the choice between justice and mercy in Choice in the For. I wanted the campaign to demonstrate the consequences of that choice. Hopefully it will.I like the effort you make in actually having a story and varied kinds of scenarios (more varied than "ok, you beat drakes, now to undead, then orcs, then...").
- b.
La perfection est atteinte non quand il ne reste rien àajouter, mais quand il ne reste rien àenlever. - Antoine de Saint Exupery (of course)
@ aelius:
It would be really great if you joined wescamp-i18n. This way your South Guard could be translated into other languages and even more players would play it. Who know, maybe the chances for getting it into mainline will go up, because there are already translations ;)
Would be good if you contacted Torangan about this matter. There is also already a wiki-page about this stuff. Look at http://wesnoth.slack.it/?WesCamp for more info.
It would be really great if you supported this project.
It would be really great if you joined wescamp-i18n. This way your South Guard could be translated into other languages and even more players would play it. Who know, maybe the chances for getting it into mainline will go up, because there are already translations ;)
Would be good if you contacted Torangan about this matter. There is also already a wiki-page about this stuff. Look at http://wesnoth.slack.it/?WesCamp for more info.
It would be really great if you supported this project.
While I download it, it just occurs to me that the icon on the campaign server does not match the one for the local campaign.aelius wrote:
There are two bugs at work. One was with the store/unstore code. It's fixed. The other was actually a bug in the code that changes what side he's on. That too should be fixed. I'll add that the Long March is playable, but not done. I'm going to add a bunch more encounters to it to liven it up.
No big issue.
Hmm, I restarted "Choice in the Fog" from just before the end, and it did not make him appear. And the replay is corrupted
Right now I don't have the time or resources to really support a translation effort. It'd also probably be really frustrating to the translators because I tend to rewrite dialog a lot. Let's wait till the campaign is 1.0 before we start thinking along those lines.
Unfortunately, you can only use icons that appear in the mainline distribution on the campaign server, so I can't use my Horseman commander. The lieutenant makes an acceptable substitute, I guess.
I may have a fiddled version of the Long March up in the next day or so. Work's killing me right now.
- b.
Unfortunately, you can only use icons that appear in the mainline distribution on the campaign server, so I can't use my Horseman commander. The lieutenant makes an acceptable substitute, I guess.
I may have a fiddled version of the Long March up in the next day or so. Work's killing me right now.
- b.
La perfection est atteinte non quand il ne reste rien àajouter, mais quand il ne reste rien àenlever. - Antoine de Saint Exupery (of course)
If you expose the images to the game outside of the campaign ifdef you can use custom art. The L3 outlaw unit pack uses a custom image.
It's not too much work to start on a translation if you know what to do. If the campaign files will remain static for a day I can download them, add the necessary lines, and send them back. From there it's more or less autopilot (torangan takes care of the rest). The only hitch is installing SVN, which wasn't too bad. It's just like CVS with some more features.
It's not too much work to start on a translation if you know what to do. If the campaign files will remain static for a day I can download them, add the necessary lines, and send them back. From there it's more or less autopilot (torangan takes care of the rest). The only hitch is installing SVN, which wasn't too bad. It's just like CVS with some more features.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
I've posted another version of the campaign to the server.
* Minor story and flow improvements.
* Tidings, Good and Ill and The Long March reworked (and working).
* Vengeance WML (almost) complete.
* Many bug fixes to do with the recent change to the WML parser breaking lost of sloppy code.
* Portraits added to many units. (Thanks to Jason Lutes outstanding work)
Things left to do:
* Figure out what the annoying WML bug in Vengeance is. Darned if I can see it after two days.
* Rebalance Vengeance and The Tides of War
* Rename Into the Depths
* Rename Seeking the Sage
* Create graphics for Lancer Commander and Dismounted Commander
It's getting close to what I'll eventually consider a finished product.
- b.
* Minor story and flow improvements.
* Tidings, Good and Ill and The Long March reworked (and working).
* Vengeance WML (almost) complete.
* Many bug fixes to do with the recent change to the WML parser breaking lost of sloppy code.
* Portraits added to many units. (Thanks to Jason Lutes outstanding work)
Things left to do:
* Figure out what the annoying WML bug in Vengeance is. Darned if I can see it after two days.
* Rebalance Vengeance and The Tides of War
* Rename Into the Depths
* Rename Seeking the Sage
* Create graphics for Lancer Commander and Dismounted Commander
It's getting close to what I'll eventually consider a finished product.
Very cool. Hopefully the South Guard should now be Deoran's horse rearing up.scott wrote:If you expose the images to the game outside of the campaign ifdef you can use custom art. The L3 outlaw unit pack uses a custom image.
I've run into a really frustrating bug, so they'll probably stay static for a day or two at least. If you want to take a crack at it, shoot me a PM.If the campaign files will remain static for a day I can download them, add the necessary lines, and send them back.
- b.
La perfection est atteinte non quand il ne reste rien àajouter, mais quand il ne reste rien àenlever. - Antoine de Saint Exupery (of course)
Another grammar fix
Hi, Aelius. In the prologue to Choice in the Fog, the text reads "Ethiliel lead the men..." It should actually read "Ethiliel led the men...."
Other than that, I have no complaints so far, except that trivial mode is so trivial that it makes me feel guilty for playing it....
Other than that, I have no complaints so far, except that trivial mode is so trivial that it makes me feel guilty for playing it....
Re: Another grammar fix
Oof. I shall commence flogging myself with a wet noodle. That's embarrassing. Thanks for the catch.Ardonik wrote:Hi, Aelius. In the prologue to Choice in the Fog, the text reads "Ethiliel lead the men..." It should actually read "Ethiliel led the men...."
Other than that, I have no complaints so far, except that trivial mode is so trivial that it makes me feel guilty for playing it....[/quote]
That's the idea! It's aimed at someone who's never played the game before, so it's very very easy.
- b.
La perfection est atteinte non quand il ne reste rien àajouter, mais quand il ne reste rien àenlever. - Antoine de Saint Exupery (of course)
First I would like to say that this is a really nice campaign that I've enjoyed playing.
On into the depths I was dissapointed to discover that I couldn't win due to using Deoran to hold off the dwarves (the only thing he's good IMO).
It's a nice plot twist but enough turns to have a chance at making it or some sort of warning that Deoran needs to accompany the anti-undead part of my army would be nice.
I figured that I would need two units to hold off the dwarves and the other three would be cannon fodder to escort my mage of light to take out the ancient lich Bad guess on my part.
On into the depths I was dissapointed to discover that I couldn't win due to using Deoran to hold off the dwarves (the only thing he's good IMO).
It's a nice plot twist but enough turns to have a chance at making it or some sort of warning that Deoran needs to accompany the anti-undead part of my army would be nice.
I figured that I would need two units to hold off the dwarves and the other three would be cannon fodder to escort my mage of light to take out the ancient lich Bad guess on my part.
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- Joined: March 30th, 2005, 4:10 pm
- Location: Trying to finish Mystery campaigns without losses, have completed 0% of the maps so far.
Actually, The dwarves are supposed to ally you when they see you, and there is supposed to be shroud, I am currently finishing this campaign without losses (obviously) but I simply thought that the Into the depths map seemed impossible without either high losses or increidble luck (hitting four out of four times with your Mage of light against the lich, and having annihilated any bodyguards first), therefor I went throught the .cfg files to search after something I might have missed earlier (secretly hoping for mermaid initiates so I could have leveled a mermaid priestess earlier), but what I found was instead a dialouge where the dwarfs ally the humans, I think the reason it doesn't work is due to lack of shroud.
A statement within a signature is a body of absolutist assertions designed to shelter those who cannot abide the cold, hard realities of actually having to prove their claims.
South Guard Version 0.9.0
I've finally gotten around to releasing another version of South Guard. It's rapidly approaching the point where I'd consider it complete. What remains is adding some help text, translation, and testing.
I would really appreciate it if some relatively new players could play through the campaign on "trivial" difficulty and let me know what they think of the balance.
I would also appreciate feedback on the help messages on "trivial" difficulty. I'm adding them to help new players with game concepts and strategy. Are they useful? Am I wasting time adding them?
- b.
I would really appreciate it if some relatively new players could play through the campaign on "trivial" difficulty and let me know what they think of the balance.
I would also appreciate feedback on the help messages on "trivial" difficulty. I'm adding them to help new players with game concepts and strategy. Are they useful? Am I wasting time adding them?
- b.
La perfection est atteinte non quand il ne reste rien àajouter, mais quand il ne reste rien àenlever. - Antoine de Saint Exupery (of course)
Always losing Proven by the Sword at turn 5
I've tried this campaign: I was impressed, the maps look really well designed!
I've played at Recruit (simple) difficulty, and I cannot avoid losing Proven by the Sword because I cannot get my leader to Westin before turn 5. Am I doing something wrong?
I am playing version 0.9.0 with BfW 0.9.3. An example replay is attached.
I've played at Recruit (simple) difficulty, and I cannot avoid losing Proven by the Sword because I cannot get my leader to Westin before turn 5. Am I doing something wrong?
I am playing version 0.9.0 with BfW 0.9.3. An example replay is attached.
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- Proven_By_The_Sword_replay.gz
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