New ability idea: steal
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- Posts: 49
- Joined: April 17th, 2005, 8:18 am
New ability idea: steal
Maybe a unit would be able to steal some gold from enemy units? Not to much, maybe 2 or 3 gold. And bonus if steal from enemy leader
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- Posts: 98
- Joined: May 7th, 2005, 2:49 pm
- Location: France, Toulouse (next to)
Stealing?? Only in a castle. In a real battle (yes, I know, WINR...), soldiers don't go around carrying their team's money! The only thing that could be done, by a cheap and weak unit, is to steal money a ennemy unit would be carrying. Or something that's precious. But that wouldn't be the money used by the ennemy leader.
I don't think this idea is very interesting in standard Wesnoth.
I don't think this idea is very interesting in standard Wesnoth.
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
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- Posts: 49
- Joined: April 17th, 2005, 8:18 am
Why you have to steal in a full battle? A stealing unit will steal from a unprepared unit, then run away.tomsik wrote:really do you can imagine steal in full battle?
I agree, soldiers not carry teams money, but still have some small amount of a gold. Also, why a unit need to steal only money? There are many other things that can be stealed.Tux2b wrote:"Stealing?? Only in a castle. In a real battle (yes, I know, WINR...), soldiers don't go around carrying their team's money! The only thing that could be done, by a cheap and weak unit, is to steal money a ennemy unit would be carrying. Or something that's precious. But that wouldn't be the money used by the ennemy leader.
I don't think this idea is very interesting in standard Wesnoth
Like the scepter of fire in Httt campaignElvish Leader wrote wrote:Also, why a unit need to steal only money? There are many other things that can be stealed.
I don't think that you will have lots of opportunities to use those stealing units to steal something else then money, then. Because, except special weapons, what could units take with themselves in Wesnoth?
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
its possible in WML;
that should work
Code: Select all
[event]
name=die
first_time_only=no
[filter_second]
type=Thief
[/filter_second]
[gold]
amount=1 //uhh... i dont remember, that tag is to add or set total?
side={side}
[/gold]
[/eventl]