how to remove map label from specific hex?
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how to remove map label from specific hex?
I have a WML script that removes adjacent villages from random maps
when village is removed, its label (name) stays on map - how can I remove it?
when village is removed, its label (name) stays on map - how can I remove it?
author of: Altered Era/Ruleset (AKA "Altera"), latest version is on add-ons servers for BfW 1.16 and 1.14, latest version also still supports BfW 1.12 and 1.10, 1.10 server is stuck with older buggy version)
Re: how to remove map label from specific hex?
Easiest and probably best way is to use the
{REMOVE_LABEL X Y}
macro.Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Re: how to remove map label from specific hex?
this macro uses [label] tag to set label's text to empty string
it seems counter-intuitive but it works
thanks, WhiteWolf
it seems counter-intuitive but it works
thanks, WhiteWolf
author of: Altered Era/Ruleset (AKA "Altera"), latest version is on add-ons servers for BfW 1.16 and 1.14, latest version also still supports BfW 1.12 and 1.10, 1.10 server is stuck with older buggy version)