RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
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- IIIO_METAL
- Posts: 202
- Joined: January 18th, 2017, 5:03 pm
- Location: japan
Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
octalot, Thank you for the nice info!
And I think I do not understand most of the patch format. Anyway, I will try out the code you wrote. Currently, I do not even know what kind of question I should ask, so I need to study to that level myself.
And I think I do not understand most of the patch format. Anyway, I will try out the code you wrote. Currently, I do not even know what kind of question I should ask, so I need to study to that level myself.
Creator of "Mountain Witch" & "Castle of evil spirit"
Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
This only changes two files, so it's easy to describe the changes without using patch format.
In _main.cfg, add these two lines between
In Scenario_Utils.cfg, delete every line before
In _main.cfg, add these two lines between
[/language]
and #ifhave ~add-ons/UMC_Music_Book_01/_main.cfg
Code: Select all
{COES_ALWAYS_ACTIV_EVENT_IMPLEMENTATION}
{COES_DUNGEON_ACTIV_EVENT_SIDELESS_IMPLEMENTATION}
#define EVENT_ACTIVATION_STEP
, and put this in instead:
Code: Select all
#textdomain wesnoth-Castle_of_evil_spirit
####################### 各シナリオに常駐させるイベント
#define COES_ALWAYS_ACTIV_EVENT SIDE
[load_resource]
id=coes_always_activ_event
[/load_resource]
#enddef
# This will only be instanciated once, from _main.cfg, but it needs all of the
# macros that it uses to be defined before it is instanciated.
#define COES_ALWAYS_ACTIV_EVENT_IMPLEMENTATION
[resource]
id=coes_always_activ_event
{EVENT_ACTIVATION_STEP}
{CONFIRM_UNIT}
[/resource]
#enddef
####################### ダンジョン内で常駐させるイベント
#define COES_DUNGEON_ACTIV_EVENT SIDE
{DROP_JUDGMENT {SIDE} (Jelly_Monster,Jelly_Monster_1,Jelly_Monster_2,Jelly_Monster_3,Jelly_Monster_4,Jelly_Monster_5)}
[load_resource]
id=coes_dungeon_activ_event_sideless
[/load_resource]
#enddef
# This will only be instanciated once, from _main.cfg, but it needs all of the
# macros that it uses to be defined before it is instanciated.
#define COES_DUNGEON_ACTIV_EVENT_SIDELESS_IMPLEMENTATION
[resource]
id=coes_dungeon_activ_event_sideless
{PICK_EVENT 1}
{LAMP_ACTIV}
# {GETLOST_ITEM poison}
# {GETLOST_ITEM Anesthetic}
# {GETLOST_ITEM Deadly_poison}
{DIE_PLAYER_UNIT}
{ACTION_AGAIN}
[/resource]
#enddef
- IIIO_METAL
- Posts: 202
- Joined: January 18th, 2017, 5:03 pm
- Location: japan
Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
octalot, thanks for the polite commentary! Now, I understand the basic use of [resources].
The fact that the memory size used by the add-on was large was a problem to be solved, so it was very helpful.
The fact that the memory size used by the add-on was large was a problem to be solved, so it was very helpful.
Creator of "Mountain Witch" & "Castle of evil spirit"
Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Opening the map editor with this add-on installed yields an error. The reason is that the case of the spelling is inconsistent:
are the files loaded, but they are called Terrain_graphics.cfg and Terrain.cfg.
{~add-ons/Castle_of_evil_spirit/terrain/terrain.cfg}
{~add-ons/Castle_of_evil_spirit/terrain/terrain_graphics.cfg}
are the files loaded, but they are called Terrain_graphics.cfg and Terrain.cfg.
{~add-ons/Castle_of_evil_spirit/terrain/
would actually already be enough to load the files.Try out the dark board theme.
- IIIO_METAL
- Posts: 202
- Joined: January 18th, 2017, 5:03 pm
- Location: japan
Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Thank you Shiki.
I uploaded a new version that fixed the mistake.
I uploaded a new version that fixed the mistake.
Creator of "Mountain Witch" & "Castle of evil spirit"
- IIIO_METAL
- Posts: 202
- Joined: January 18th, 2017, 5:03 pm
- Location: japan
Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
It has been neglected for a while, but it has been upgraded. The latest version at the moment is ver0.7.10 and supports wesnoth 1.15. Future versions will be developed and released only in 1.15.
The content of the campaign has been significantly rewritten, and the story is completely different, but the early scenarios can be played.
There are a lot of bugs in this add-on, so please let me know if you find anything strange.
The content of the campaign has been significantly rewritten, and the story is completely different, but the early scenarios can be played.
There are a lot of bugs in this add-on, so please let me know if you find anything strange.
Creator of "Mountain Witch" & "Castle of evil spirit"
- Lord-Knightmare
- Discord Moderator
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- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Hi, IIIO_METAL,
can you please fix your "add_creature_pack" add-on causing an error message of
can you please fix your "add_creature_pack" add-on causing an error message of
{SOUND_LIST:POISON}
in MP create Game menu?Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- IIIO_METAL
- Posts: 202
- Joined: January 18th, 2017, 5:03 pm
- Location: japan
Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Hello Lord-Knightmare.
Thank you for reporting!
I intended to fix it properly, but it seems that there was something I overlooked. We will fix it in the near future.
Thank you for reporting!
I intended to fix it properly, but it seems that there was something I overlooked. We will fix it in the near future.
Creator of "Mountain Witch" & "Castle of evil spirit"
- IIIO_METAL
- Posts: 202
- Joined: January 18th, 2017, 5:03 pm
- Location: japan
Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Hello everyone.
"Castle of evil spirit" The current version is 0.7.13.
After a few months of work, the basic event is finally working. (maybe)
In the story part, some early quests have been completed, but the evil castle that is the title has not yet appeared.
In the future, I plan to focus on the production of the story part.
If you feel like it, please do a test play.
In particular, anyone who points out my suspicious English mistakes is welcome.
"Castle of evil spirit" The current version is 0.7.13.
After a few months of work, the basic event is finally working. (maybe)
In the story part, some early quests have been completed, but the evil castle that is the title has not yet appeared.
In the future, I plan to focus on the production of the story part.
If you feel like it, please do a test play.
In particular, anyone who points out my suspicious English mistakes is welcome.
Creator of "Mountain Witch" & "Castle of evil spirit"
Vision and the "add_creature_pack"
For Wesnoth 1.16, in PR #5434 I'm hoping to change how
That shouldn't affect CoES' oil lamp mechanics, as CoES will just overwrite the vision value.
In the Add Creature Pack, the Cactose Elder and Carnivore Fatal Plant will be affected. They have reduced vision, along with AMLAs that increase those units' movement without increasing their vision. If the PR is accepted then these AMLAs will need to use the
[effect]apply_to=movement
decides whether to modify the unit's vision too.That shouldn't affect CoES' oil lamp mechanics, as CoES will just overwrite the vision value.
In the Add Creature Pack, the Cactose Elder and Carnivore Fatal Plant will be affected. They have reduced vision, along with AMLAs that increase those units' movement without increasing their vision. If the PR is accepted then these AMLAs will need to use the
also_apply_to_vision=no
attribute to behave in 1.16 as they do in 1.14.- IIIO_METAL
- Posts: 202
- Joined: January 18th, 2017, 5:03 pm
- Location: japan
Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
understood. I was lucky because it was a simple fix.
I'll be ready to fix any changes as soon as they happen.
I'll be ready to fix any changes as soon as they happen.
Creator of "Mountain Witch" & "Castle of evil spirit"