Wesnoth 0.8.11
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- Inactive Developer
- Posts: 173
- Joined: January 15th, 2004, 5:09 pm
- Location: Zaragoza, Spain
- Contact:
Wesnoth 0.8.11
We're proud to present Yet Another Bugfix Release
Lots of bugs have been fixed in this release. One of them caused units to walk on the water and prevented the AI from being correctly configured in campaigns under certain locales. Other one allowed AI units to be merged, making them disappear.
Some units have been balanced, and there are new animations for mages.
As usual we have got translation updates and also a new translation, British English.
You can check details at http://changelog.wesnoth.org.
Downloads:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
Wesnoth-lite should be fully working Wesnoth, it just lacks music and story
images (making it smaller and therefore faster to download):
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.
server.wesnoth.org will soon be running 0.8.11 and can be used for multiplayer games.
Instructions for bug reporting can be found -
http://wesnoth.slack.it/?ReportingBugs
Debian GNU/Linux, Mandrakelinux, Mac OS X, BeOS and Microsoft Windows
packagers have been informed.
Lots of bugs have been fixed in this release. One of them caused units to walk on the water and prevented the AI from being correctly configured in campaigns under certain locales. Other one allowed AI units to be merged, making them disappear.
Some units have been balanced, and there are new animations for mages.
As usual we have got translation updates and also a new translation, British English.
You can check details at http://changelog.wesnoth.org.
Downloads:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
Wesnoth-lite should be fully working Wesnoth, it just lacks music and story
images (making it smaller and therefore faster to download):
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.
server.wesnoth.org will soon be running 0.8.11 and can be used for multiplayer games.
Instructions for bug reporting can be found -
http://wesnoth.slack.it/?ReportingBugs
Debian GNU/Linux, Mandrakelinux, Mac OS X, BeOS and Microsoft Windows
packagers have been informed.
Last edited by isaac on April 11th, 2005, 2:28 pm, edited 1 time in total.
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- Posts: 855
- Joined: October 3rd, 2004, 4:52 am
- Location: Portland, OR
- Contact:
units can wak on water.. and i missed it.. =( ..
any changes in factions? like unit changes?? or new units??
(YAY another 10 hrs of downloading wesnoth)
keep up the work.. didn't even notice the bugs.. you guys are sooo.. gosu
any changes in factions? like unit changes?? or new units??
(YAY another 10 hrs of downloading wesnoth)
keep up the work.. didn't even notice the bugs.. you guys are sooo.. gosu
And who's to care
If I grow my hair to the sky
I'll take a wish and a prayer
Cross my fingers
Cause I always get by
If I grow my hair to the sky
I'll take a wish and a prayer
Cross my fingers
Cause I always get by
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- Inactive Developer
- Posts: 173
- Joined: January 15th, 2004, 5:09 pm
- Location: Zaragoza, Spain
- Contact:
Server and Debian packages
Hi, people.
Just a quick note, well, two quick notes
server.wesnoth.org is already running 0.8.11 and I've already uploaded Wesnoth packages to Debian, they will be in sid tonight. you can download them before from http://incoming.debian.org.
Best regards
Just a quick note, well, two quick notes
server.wesnoth.org is already running 0.8.11 and I've already uploaded Wesnoth packages to Debian, they will be in sid tonight. you can download them before from http://incoming.debian.org.
Best regards
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
oh, COME ON. Before you post in a thread, at least read the first couple posts.DoT wrote:is the windows version out yet?
The second one is the one to which I refer.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
i'm guessing thats a "yes" .. =) .. sorry elvish pillager its just lots of fun when u critize stuff heh..Elvish Pillager wrote:oh, COME ON. Before you post in a thread, at least read the first couple posts.DoT wrote:is the windows version out yet?
The second one is the one to which I refer.
Downloading it right now .. keep up the work
And who's to care
If I grow my hair to the sky
I'll take a wish and a prayer
Cross my fingers
Cause I always get by
If I grow my hair to the sky
I'll take a wish and a prayer
Cross my fingers
Cause I always get by
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- Posts: 2
- Joined: November 2nd, 2004, 1:02 pm
Old mermen and nagas are still in Great War multiplayer
The changelog says that the old mermen and nagas have all been obsoleted, but they are still in the great war multiplayer era.
All the new level 1 mermen and nagas sould probably be added to Great War.
All the new level 1 mermen and nagas sould probably be added to Great War.
Perseverence is a strong will - Obstinacy is a strong won't.
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
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Fun, eh? I guess you won't mind, then, when I complain about how incredibly lazy & foolish it is to spell "you" with one letter.DoT wrote:sorry elvish pillager its just lots of fun when u critize stuff heh..
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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- Moderator Emeritus
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- Joined: March 26th, 2004, 10:58 pm
- Location: New York, New York
Re: yeah
You've already asked this question, and Isaac answered it.
The Mac OS X release of 0.8.11 will take place when Sithrandel has a chance to compile it, most likely today or in the next couple of days. Given that this is only a bug-fix issue, you're really not missing much right now save for the ability to play multiplayer.
And please, in future - just wait. Posting about the Mac version will not make it materialise any faster.
In fact, you even responded to Isaac, which seems to indicate that you heard him:isaac wrote:Well, Sithrandel usually can't do it until Monday.darksteel wrote:I am glad that a new version came out. When will they make it for MacOSX
Answering the same question from different users can be annoying, but answering the same question from the same user over and over again... let's just say it gets old.darksteel wrote:I will wait for it Monday then thanks.
The Mac OS X release of 0.8.11 will take place when Sithrandel has a chance to compile it, most likely today or in the next couple of days. Given that this is only a bug-fix issue, you're really not missing much right now save for the ability to play multiplayer.
And please, in future - just wait. Posting about the Mac version will not make it materialise any faster.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry